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Help in getting a second sneak attack
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<blockquote data-quote="CapnZapp" data-source="post: 7366897" data-attributes="member: 12731"><p>I'm the DM and I'm having quite the conundrum. </p><p></p><p>My Rogue player is hopelessly behind in damage (the rogue class really is impossible to min-max the way the others min-max other classes), and even though I'm the DM I'm having trouble finding was to help.</p><p></p><p>My goal is specifically to open up the window of a second helping of sneak damage.</p><p></p><p>This is because I believe that would gel with my player's preferred playing style, which is very straight-forward. </p><p></p><p>The entire business of optimizing opportunity attacks does not seem to engage him, and as far as I'm aware that's the only legit way of getting a shot at a second sneak.</p><p></p><p>Yet, he's clearly disappointed everyone else outdamages him.</p><p></p><p>We're playing a game with items, feats and multi-classing; and the rogue simply doesn't keep up.</p><p></p><p>So now I wonder, what canon or even semi-canon ways are available to me to introduce a magic item that helps with this situation, drawing from both 5e and 3e magic items.</p><p></p><p>Let me give you an example: the dancing weapon. In 3e it wasn't a stretch to allow this to make a sneak attack. But in 5e; not only is it outruled by RAW, the dancing attack happens on the Rogue's turn, so it really is a non-starter. </p><p></p><p>Any other item or effect I could use?</p><p></p><p>Ideally, I'm looking for another way to make an out-of-turn attack other than the opportunity attack (since this seems to be a difficult or underhanded concept).</p><p></p><p>But in a pinch a magic effect that triggers an OA would do, since that opens up the possibility of a second helping of sneak damage, which would do wonders helping this character stand his ground against the rest.</p><p></p><p>The Rogue really is frustratingly underpowered for such a squishy chassi; there are no feats, no class abilities and no DMG items that increase sneak damage! [emoji20]</p><p></p><p>(We jointly decided against the Assassin subclass - it simply will not enter play often enough to be justified)</p><p></p><p>Anyway, any suggestions, any old d20 systems mastery, would be appreciated ☺</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7366897, member: 12731"] I'm the DM and I'm having quite the conundrum. My Rogue player is hopelessly behind in damage (the rogue class really is impossible to min-max the way the others min-max other classes), and even though I'm the DM I'm having trouble finding was to help. My goal is specifically to open up the window of a second helping of sneak damage. This is because I believe that would gel with my player's preferred playing style, which is very straight-forward. The entire business of optimizing opportunity attacks does not seem to engage him, and as far as I'm aware that's the only legit way of getting a shot at a second sneak. Yet, he's clearly disappointed everyone else outdamages him. We're playing a game with items, feats and multi-classing; and the rogue simply doesn't keep up. So now I wonder, what canon or even semi-canon ways are available to me to introduce a magic item that helps with this situation, drawing from both 5e and 3e magic items. Let me give you an example: the dancing weapon. In 3e it wasn't a stretch to allow this to make a sneak attack. But in 5e; not only is it outruled by RAW, the dancing attack happens on the Rogue's turn, so it really is a non-starter. Any other item or effect I could use? Ideally, I'm looking for another way to make an out-of-turn attack other than the opportunity attack (since this seems to be a difficult or underhanded concept). But in a pinch a magic effect that triggers an OA would do, since that opens up the possibility of a second helping of sneak damage, which would do wonders helping this character stand his ground against the rest. The Rogue really is frustratingly underpowered for such a squishy chassi; there are no feats, no class abilities and no DMG items that increase sneak damage! [emoji20] (We jointly decided against the Assassin subclass - it simply will not enter play often enough to be justified) Anyway, any suggestions, any old d20 systems mastery, would be appreciated ☺ [/QUOTE]
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