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Help in getting a second sneak attack
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<blockquote data-quote="Wiseblood" data-source="post: 7367919" data-attributes="member: 42437"><p>Look back at encounters that the rogue did shine in. Consider the elements that promoted that and introduce them in more encounters.</p><p></p><p>Enemies with damaging auras that trigger at the end of the players turn. This makes cunning action a lifesaver.</p><p></p><p>Raging enemies: enemies that effectively double in toughness just by being aware of the party. </p><p></p><p>Environments that reward acrobatics or penalize the lack thereof.</p><p></p><p>Enemy spellcasters: squishy enough to die from SA but dangerous to the whole party. With enough dangerous henchmen that shouldn't be ignored and they have counterspell.</p><p></p><p>Traps that are deadly. Not the rocks fall everyone dies but the door locks and archers unload from murder holes, boiling oil...oh the humanity.</p><p></p><p></p><p>Magic Item: Eye of the Assassin: (Rogue only requires attunement.) A large cats eye agate set in a plain gold amulet suspended by a gold chain.</p><p>Characters wearing this amulet can detect the approximate (ie. Full, more than half, half or less of their maximum HP total but not an exact number.)health of others without an action. Character can use cunning action to attempt a second sneak attack against an enemies with at half health or less.</p><p>1/day cast Hunter's Mark</p><p></p><p>I like that and may use it might reword it though.</p></blockquote><p></p>
[QUOTE="Wiseblood, post: 7367919, member: 42437"] Look back at encounters that the rogue did shine in. Consider the elements that promoted that and introduce them in more encounters. Enemies with damaging auras that trigger at the end of the players turn. This makes cunning action a lifesaver. Raging enemies: enemies that effectively double in toughness just by being aware of the party. Environments that reward acrobatics or penalize the lack thereof. Enemy spellcasters: squishy enough to die from SA but dangerous to the whole party. With enough dangerous henchmen that shouldn't be ignored and they have counterspell. Traps that are deadly. Not the rocks fall everyone dies but the door locks and archers unload from murder holes, boiling oil...oh the humanity. Magic Item: Eye of the Assassin: (Rogue only requires attunement.) A large cats eye agate set in a plain gold amulet suspended by a gold chain. Characters wearing this amulet can detect the approximate (ie. Full, more than half, half or less of their maximum HP total but not an exact number.)health of others without an action. Character can use cunning action to attempt a second sneak attack against an enemies with at half health or less. 1/day cast Hunter's Mark I like that and may use it might reword it though. [/QUOTE]
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