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<blockquote data-quote="Kabol" data-source="post: 1706060" data-attributes="member: 18116"><p>Well he was a lil over the top with that example - kinda.</p><p></p><p>Our tank < and was our Only melee character of 3 people before we had a few poeple join us > is a Large warforged - He came up with a cool backstory as to how he came to be. And took it the race over some more "optimal" races for teh chance to explore the character concept. But he is a comabt monster, he monky grips a Huge full blade < which is really jsut a huge bastard sword > with a heavy spiked bashing shiled off hand. Hes very powerful in combat, but hes come up with a deep and thoughful character, not just a stat block.</p><p></p><p>I admit, we do crunch numbers and strive to an effective character - but im not sure I would call it min/maxing. I would prob say we are middle of the road, while we consider the numbers - its not a live and die by the numbers. Just differant ways of seeing it I suppose.</p><p></p><p>As for RPing - I really enjoy it, and I push my players to speak and act in character all the time. I never do " you talk to the maid and she tells you XXXX". When you talk to The maid I play the maid < and do very bad voices - but i try > and have the characters talk to them. I really try to have converstations between the NPCs and the PCs as much as I can. I may not be very good at it yet - but I think it adds a depth and allows me to use more subtle means of passing information < and eats up time for me to plot your doom ></p><p></p><p>~</p><p></p><p>As for Rogue - Look into the Dragonmarked Houses - Dragon mark feats offer some very good abilities for non-spellcaster, as well as opening up a Great avenue for Adventures, Intreague and RPing. </p><p></p><p>Also - Taking the Hidden Talent feat at lvl one allows you to become a psionic character < opens up acess to teh psionic focus feats > as well as allowing you to Manifest one power - and thats allows alot of new avenues for a character.</p><p></p><p>Later theres Precise swing feat form Eberron book - allows you to disregard cover for melee attacks ( well - all but full cover ) - thats gonna be handy for takin out magic users. Speakin of that - theres also teh Mage killer< or slayer > feat form Mini's book - makes it so people cant use defensive casting in squares you threaten.</p><p>~</p><p></p><p>But in the end - its all about haveing a fun character. Its more important to have a good time then anything else <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>~</p><p></p><p>Man - how did we derail the thread this hard?</p></blockquote><p></p>
[QUOTE="Kabol, post: 1706060, member: 18116"] Well he was a lil over the top with that example - kinda. Our tank < and was our Only melee character of 3 people before we had a few poeple join us > is a Large warforged - He came up with a cool backstory as to how he came to be. And took it the race over some more "optimal" races for teh chance to explore the character concept. But he is a comabt monster, he monky grips a Huge full blade < which is really jsut a huge bastard sword > with a heavy spiked bashing shiled off hand. Hes very powerful in combat, but hes come up with a deep and thoughful character, not just a stat block. I admit, we do crunch numbers and strive to an effective character - but im not sure I would call it min/maxing. I would prob say we are middle of the road, while we consider the numbers - its not a live and die by the numbers. Just differant ways of seeing it I suppose. As for RPing - I really enjoy it, and I push my players to speak and act in character all the time. I never do " you talk to the maid and she tells you XXXX". When you talk to The maid I play the maid < and do very bad voices - but i try > and have the characters talk to them. I really try to have converstations between the NPCs and the PCs as much as I can. I may not be very good at it yet - but I think it adds a depth and allows me to use more subtle means of passing information < and eats up time for me to plot your doom > ~ As for Rogue - Look into the Dragonmarked Houses - Dragon mark feats offer some very good abilities for non-spellcaster, as well as opening up a Great avenue for Adventures, Intreague and RPing. Also - Taking the Hidden Talent feat at lvl one allows you to become a psionic character < opens up acess to teh psionic focus feats > as well as allowing you to Manifest one power - and thats allows alot of new avenues for a character. Later theres Precise swing feat form Eberron book - allows you to disregard cover for melee attacks ( well - all but full cover ) - thats gonna be handy for takin out magic users. Speakin of that - theres also teh Mage killer< or slayer > feat form Mini's book - makes it so people cant use defensive casting in squares you threaten. ~ But in the end - its all about haveing a fun character. Its more important to have a good time then anything else :) ~ Man - how did we derail the thread this hard? [/QUOTE]
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