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[HELP!] Low AC, High Damage group
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<blockquote data-quote="Noldor Elf" data-source="post: 1012561" data-attributes="member: 746"><p>I decided to ask a little bit of advice for behalf of out DM:</p><p></p><p>Our 9-10th level D&D group, for quite low magic Forgotten Realms has mostly less equipment than suggested in DMG. However our weapons are at least adequate for our level. Our group:</p><p></p><p>Dwarf Fgt 9</p><p>Heavy Mace +2, two handed, dmg 1d8+11 (Wep. Spec.)</p><p>AC 17 (Masterwork Breastplate)</p><p>HP: 94</p><p></p><p>Elf Rng 8/Rog 1</p><p>Longsword +1 (vampiric), dmg 1d8+5(+1d6) (primary)</p><p>Shortsword +2, speed, dmg 1d6+4(+1d6) (off-hand)</p><p>AC 18 (Masterwork Leather)</p><p>HP: 89</p><p></p><p>Elf Drd 8/Rng 1/Prc 1</p><p>Longsword +1 (flaming), dmg 1d8+3+1d6 (primary)</p><p>Shorsword +1, dmg 1d6+2 (off-hand)</p><p>AC 17 (Wooden Chain Shirt) / 19 (Shield +1)</p><p>HP: 67</p><p></p><p>Dwarf Brb2/Fgt5</p><p>Battleaxe +2 (flaming), dmg 1d12+11+1d6 / 1d12+14+1d6 (raging)</p><p>AC 15 (Chain mail)</p><p>HP: 76</p><p></p><p>As you can see, we have quite high damage potential, but quite low damage taking capacity.</p><p></p><p>What are your suggestions: preferable suggestions to improve group's damage taking capacity (in low magic, especially no tailor made equipment) or how should DM take this type of imbalance into consideration when planning adventures?</p></blockquote><p></p>
[QUOTE="Noldor Elf, post: 1012561, member: 746"] I decided to ask a little bit of advice for behalf of out DM: Our 9-10th level D&D group, for quite low magic Forgotten Realms has mostly less equipment than suggested in DMG. However our weapons are at least adequate for our level. Our group: Dwarf Fgt 9 Heavy Mace +2, two handed, dmg 1d8+11 (Wep. Spec.) AC 17 (Masterwork Breastplate) HP: 94 Elf Rng 8/Rog 1 Longsword +1 (vampiric), dmg 1d8+5(+1d6) (primary) Shortsword +2, speed, dmg 1d6+4(+1d6) (off-hand) AC 18 (Masterwork Leather) HP: 89 Elf Drd 8/Rng 1/Prc 1 Longsword +1 (flaming), dmg 1d8+3+1d6 (primary) Shorsword +1, dmg 1d6+2 (off-hand) AC 17 (Wooden Chain Shirt) / 19 (Shield +1) HP: 67 Dwarf Brb2/Fgt5 Battleaxe +2 (flaming), dmg 1d12+11+1d6 / 1d12+14+1d6 (raging) AC 15 (Chain mail) HP: 76 As you can see, we have quite high damage potential, but quite low damage taking capacity. What are your suggestions: preferable suggestions to improve group's damage taking capacity (in low magic, especially no tailor made equipment) or how should DM take this type of imbalance into consideration when planning adventures? [/QUOTE]
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