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[HELP!] Low AC, High Damage group
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<blockquote data-quote="frankthedm" data-source="post: 1074029" data-attributes="member: 1164"><p>Did you guys level really fast on low treasure critters?</p><p></p><p>here is my normal answer;</p><p>Just like a party without healers the DM should provide the normal challenges for a party of that level. Eventually death will happen and either the raised PCs will noew focus more on defence or the newer pc's will be more defence orientated.....</p><p></p><p>to your DM for this situation since it looks like it is his fault</p><p></p><p><em>So the players have had <strong>no</strong> chances to trade in some of those weapons for defencive items? I just HAVE to make sure this ain't a case of players wanting their pie and eating it too. Let them trade / barter / sell some of thier very pricey weapons for defencive items. These guys are dead meat without tailored encounters. Just don't GIVE away magic defence without auditing some of that magic offence! BTW heavy dwarf armor makes for belivable treasure. if they won't give up any toys, <strong>waste 'em </strong></em> </p><p></p><p>Can you guys even get mundane equip? full plate is vital to low magic groups.</p><p></p><p></p><p></p><p>Dwarf Fgt 9</p><p>Heavy Mace +2, two handed, dmg 1d8+11 (Wep. Spec.)</p><p>AC 17 (Masterwork Breastplate)</p><p>HP: 94</p><p></p><p>needs full plate [8 +1 better than 5 + 2] and a shield since a heavy mace is normally a one hand weapon. </p><p></p><p></p><p>Elf Rng 8/Rog 1</p><p>Longsword +1 (vampiric), dmg 1d8+5(+1d6) (primary)</p><p>Shortsword +2, speed, dmg 1d6+4(+1d6) (off-hand)</p><p>AC 18 (Masterwork Leather)</p><p>HP: 89</p><p></p><p>weapons too good, way too much net worth of the ENTIRE party in those weapons. That XP penalty gotta suck. start using a shield more often.</p><p></p><p></p><p>Elf Drd 8/Rng 1/Prc 1</p><p>Longsword +1 (flaming), dmg 1d8+3+1d6 (primary)</p><p>Shorsword +1, dmg 1d6+2 (off-hand)</p><p>AC 17 (Wooden Chain Shirt) / 19 (Shield +1)</p><p>HP: 67</p><p></p><p>You stink of Milleke [sp] Death is too good for you. i will let you live. shield bash more often to TWF so you have a shield on the rounds you are not attacking. spiked sheild, if you areallowed to use it for this chara may be a good investment. Bark skin spell is your friend</p><p></p><p></p><p>Dwarf Brb2/Fgt5</p><p>Battleaxe +2 (flaming), dmg 1d12+11+1d6 / 1d12+14+1d6 (raging)</p><p>AC 15 (Chain mail)</p><p>HP: 76</p><p></p><p>You don't have the dex to be in chain mail. you don't have the dex to be a barbarian. get in full plate now find a new weapon and use a shield. You can still rage in heavy armor.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 1074029, member: 1164"] Did you guys level really fast on low treasure critters? here is my normal answer; Just like a party without healers the DM should provide the normal challenges for a party of that level. Eventually death will happen and either the raised PCs will noew focus more on defence or the newer pc's will be more defence orientated..... to your DM for this situation since it looks like it is his fault [I]So the players have had [b]no[/b] chances to trade in some of those weapons for defencive items? I just HAVE to make sure this ain't a case of players wanting their pie and eating it too. Let them trade / barter / sell some of thier very pricey weapons for defencive items. These guys are dead meat without tailored encounters. Just don't GIVE away magic defence without auditing some of that magic offence! BTW heavy dwarf armor makes for belivable treasure. if they won't give up any toys, [b]waste 'em [/b][/I] Can you guys even get mundane equip? full plate is vital to low magic groups. Dwarf Fgt 9 Heavy Mace +2, two handed, dmg 1d8+11 (Wep. Spec.) AC 17 (Masterwork Breastplate) HP: 94 needs full plate [8 +1 better than 5 + 2] and a shield since a heavy mace is normally a one hand weapon. Elf Rng 8/Rog 1 Longsword +1 (vampiric), dmg 1d8+5(+1d6) (primary) Shortsword +2, speed, dmg 1d6+4(+1d6) (off-hand) AC 18 (Masterwork Leather) HP: 89 weapons too good, way too much net worth of the ENTIRE party in those weapons. That XP penalty gotta suck. start using a shield more often. Elf Drd 8/Rng 1/Prc 1 Longsword +1 (flaming), dmg 1d8+3+1d6 (primary) Shorsword +1, dmg 1d6+2 (off-hand) AC 17 (Wooden Chain Shirt) / 19 (Shield +1) HP: 67 You stink of Milleke [sp] Death is too good for you. i will let you live. shield bash more often to TWF so you have a shield on the rounds you are not attacking. spiked sheild, if you areallowed to use it for this chara may be a good investment. Bark skin spell is your friend Dwarf Brb2/Fgt5 Battleaxe +2 (flaming), dmg 1d12+11+1d6 / 1d12+14+1d6 (raging) AC 15 (Chain mail) HP: 76 You don't have the dex to be in chain mail. you don't have the dex to be a barbarian. get in full plate now find a new weapon and use a shield. You can still rage in heavy armor. [/QUOTE]
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