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HELP! M&M vs. HERO vs. MSH
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<blockquote data-quote="Dragonblade" data-source="post: 557200" data-attributes="member: 2804"><p>After reading all the rave reviews of Mutants and Masterminds I have decided to ask a question.</p><p></p><p>I love HERO and I love the ability to create any superpower that you can think of. I hate the buckets of dice and the slow combat and character generation.</p><p></p><p>I also loved the TSR Marvel Super Heroes game using the SAGA card system. I really liked the way you could have a core power and add stunts to it. Much easier than having to build every power from scratch. But I prefer dice to cards and the power system while cool could be a bit oversimplistic. In a twisted way I liked the sophisticated power construction and tweakability in HERO. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>From what I hear, Mutants and Masterminds has a cool power creation system which is very simple and easy to use to create characters yet has some of the sophistication of HERO. But it also plays very quickly, which HERO doesn't, and uses dice. I like dice and never really got into the cards. But I don't like HERO's buckets of dice.</p><p></p><p>So is this the dream supers game I've always wanted? Can someone who has played HERO, M&M, and/or the SAGA Marvel super heroes game give me a detailed comparison of the pros and cons for each system and how it beats or loses out to the others in different areas?</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 557200, member: 2804"] After reading all the rave reviews of Mutants and Masterminds I have decided to ask a question. I love HERO and I love the ability to create any superpower that you can think of. I hate the buckets of dice and the slow combat and character generation. I also loved the TSR Marvel Super Heroes game using the SAGA card system. I really liked the way you could have a core power and add stunts to it. Much easier than having to build every power from scratch. But I prefer dice to cards and the power system while cool could be a bit oversimplistic. In a twisted way I liked the sophisticated power construction and tweakability in HERO. :) From what I hear, Mutants and Masterminds has a cool power creation system which is very simple and easy to use to create characters yet has some of the sophistication of HERO. But it also plays very quickly, which HERO doesn't, and uses dice. I like dice and never really got into the cards. But I don't like HERO's buckets of dice. So is this the dream supers game I've always wanted? Can someone who has played HERO, M&M, and/or the SAGA Marvel super heroes game give me a detailed comparison of the pros and cons for each system and how it beats or loses out to the others in different areas? [/QUOTE]
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