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<blockquote data-quote="Chrone" data-source="post: 5845438" data-attributes="member: 91820"><p><strong>1 player character campaign</strong>. I DM, my wife plays the PC.</p><p></p><p>The plan is to play whenever we like short session in the evening. I don't want to use any ready adventure or to invest a lot into the story or world beforehand. Want to try something new, smth other then published adventure (I'm a relatively newbie DM) </p><p></p><p>So my plan is to randomize the hell out of dungeon crawl and try to make sense out of it.</p><p></p><ul> <li data-xf-list-type="ul">come up with the main story arc</li> <li data-xf-list-type="ul">have a pool of environments to randomely draw from, preferably small rooms (1 player right?)</li> <li data-xf-list-type="ul">have random tables for loot, monsters, and random effects of random items %)</li> <li data-xf-list-type="ul">have some means to come up with the cool little encounters, puzzles and NPCs</li> </ul><p></p><p></p><p>I guess I have problems in every one of those points.</p><p></p><p><strong>Main story arc</strong></p><p>I see it either as Memento-like campaign or just to come up with stuff on the spot (amnesia, right). Never made anything like this though. It looks like I need to come up with some structure on top of that and I have no idea where to start.</p><p></p><p><strong>Environments</strong></p><p>Some kind of geomorphs (never used those) or just make up things. Maybe random generators? I need interesting places in this thing, not maps. Thinking about those <a href="http://rpgcharacters.wordpress.com/maps/geomorph-mapping-project/" target="_blank">Geomorphs A Character For Every Game</a> or those plastic cubes mentioned in this forums. Ideas?</p><p></p><p><strong>Random Tables</strong></p><p>Got some random tables form Zack Sabbath and roll1d12 for those. Maybe need to make a list of Game Mastery items cards I have?</p><p></p><p><strong>Puzzles, NPCs, etc.</strong></p><p>So this is actually the main problem, aside story arc. I won't be able to come up on the fly with cool encounters. But I really want to present wierd awesome little things to my wife versus tactical battles, since it'a 1 player adventure. Like riddles, and puzzles, and wierd NPCs. I have NO IDEA where to pool those from. Where to steal from. And how to do it quickly. Is there an encounter generator of some kind for that?</p><p></p><p></p><p><strong>My main question is</strong>: How to organize 1 player adventure, preferably sand-box or random, without rails and long preparations, so we both could really enjoy it and I could come up with encounters, monsters, puzzles and loots on the fly <strong>as fast as possible</strong>.</p><p></p><p></p><p>Thanks for any ideas, links and suggestions beforehand!</p></blockquote><p></p>
[QUOTE="Chrone, post: 5845438, member: 91820"] [B]1 player character campaign[/B]. I DM, my wife plays the PC. The plan is to play whenever we like short session in the evening. I don't want to use any ready adventure or to invest a lot into the story or world beforehand. Want to try something new, smth other then published adventure (I'm a relatively newbie DM) So my plan is to randomize the hell out of dungeon crawl and try to make sense out of it. [LIST] [*]come up with the main story arc [*]have a pool of environments to randomely draw from, preferably small rooms (1 player right?) [*]have random tables for loot, monsters, and random effects of random items %) [*]have some means to come up with the cool little encounters, puzzles and NPCs [/LIST] I guess I have problems in every one of those points. [B]Main story arc[/B] I see it either as Memento-like campaign or just to come up with stuff on the spot (amnesia, right). Never made anything like this though. It looks like I need to come up with some structure on top of that and I have no idea where to start. [B]Environments[/B] Some kind of geomorphs (never used those) or just make up things. Maybe random generators? I need interesting places in this thing, not maps. Thinking about those [url=http://rpgcharacters.wordpress.com/maps/geomorph-mapping-project/]Geomorphs A Character For Every Game[/url] or those plastic cubes mentioned in this forums. Ideas? [B]Random Tables[/B] Got some random tables form Zack Sabbath and roll1d12 for those. Maybe need to make a list of Game Mastery items cards I have? [B]Puzzles, NPCs, etc.[/B] So this is actually the main problem, aside story arc. I won't be able to come up on the fly with cool encounters. But I really want to present wierd awesome little things to my wife versus tactical battles, since it'a 1 player adventure. Like riddles, and puzzles, and wierd NPCs. I have NO IDEA where to pool those from. Where to steal from. And how to do it quickly. Is there an encounter generator of some kind for that? [B]My main question is[/B]: How to organize 1 player adventure, preferably sand-box or random, without rails and long preparations, so we both could really enjoy it and I could come up with encounters, monsters, puzzles and loots on the fly [B]as fast as possible[/B]. Thanks for any ideas, links and suggestions beforehand! [/QUOTE]
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