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<blockquote data-quote="S'mon" data-source="post: 5846449" data-attributes="member: 463"><p>You (a) need some pre-existing material and (b) You should be riffing off your wife's PC and her expressed interests. I would tend to recommend strongly against a fully random approach, although good random tables are very useful for inspiration - the ones in Gygax's <em>Yggsburgh</em> are particularly excellent, IME.</p><p></p><p>I suggest a city-based campaign (again, like Yggsburgh) with lots of cool NPCs to roleplay with as well as fight; dungeons beneath and beyond the city, and maybe some wilderness in at least one direction.</p><p></p><p>This will (a) give you a lot of material to improvise from and (b) provide a support structure of contacts & resouces for your wife's solo PC.</p><p></p><p>Once you have a city sketched out/bought, make or acquire some random city encounter tables - most of which should not be immediate combat - and a default adventure structure; eg the PC is part of a faction, a Lord's company, an adventurer's guild, street gang etc - your wife should decide this, and it can change during play. This will provide a source of easy adventure hooks, allies, and foes. Have some small pre-sketched dungeons or geomorphs, building plans etc that you can reuse - Paizo flipmats are excellent. Again, make or buy random tables to help stock dungeons/adventure sites, and create a couple in advance. Keep them small, 1-2 session affairs, and easily reuseable if she skips one. Random treasure software is useful too; I'd recommend though you use the DMG2 Inherents system which takes a lot of pressure off the need for magic items.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5846449, member: 463"] You (a) need some pre-existing material and (b) You should be riffing off your wife's PC and her expressed interests. I would tend to recommend strongly against a fully random approach, although good random tables are very useful for inspiration - the ones in Gygax's [I]Yggsburgh[/I] are particularly excellent, IME. I suggest a city-based campaign (again, like Yggsburgh) with lots of cool NPCs to roleplay with as well as fight; dungeons beneath and beyond the city, and maybe some wilderness in at least one direction. This will (a) give you a lot of material to improvise from and (b) provide a support structure of contacts & resouces for your wife's solo PC. Once you have a city sketched out/bought, make or acquire some random city encounter tables - most of which should not be immediate combat - and a default adventure structure; eg the PC is part of a faction, a Lord's company, an adventurer's guild, street gang etc - your wife should decide this, and it can change during play. This will provide a source of easy adventure hooks, allies, and foes. Have some small pre-sketched dungeons or geomorphs, building plans etc that you can reuse - Paizo flipmats are excellent. Again, make or buy random tables to help stock dungeons/adventure sites, and create a couple in advance. Keep them small, 1-2 session affairs, and easily reuseable if she skips one. Random treasure software is useful too; I'd recommend though you use the DMG2 Inherents system which takes a lot of pressure off the need for magic items. [/QUOTE]
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