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Help make an ECL +2 Pseudodragon!
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<blockquote data-quote="Nifft" data-source="post: 550220" data-attributes="member: 6562"><p>I'm trying to make a version of the Pseudodragon which isn't insanely powerful as an NPC. Ideally, it'd be ECL +2 (or even +1, but +2 is the highest I'm willing to go for this particular party). Here's my modified version so far:</p><p></p><p><em>Pseudodragon</em></p><p></p><p>Tiny Dragon</p><p>Hit Dice: 2d12+2 (15 hp)</p><p>Initiative: +0</p><p>Speed: 15 ft., fly 60 ft. (good)</p><p>AC: 18 (+2 size, +6 natural)</p><p>Attacks: Sting +4 melee, bite -1 melee</p><p>Damage: Sting 1d3 and poison, bite 1</p><p>Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft. (5_ft. with tail)</p><p>Special Attacks: Poison</p><p>Special Qualities: Low-light vision, telepathy, immunities</p><p>Saves: Fort +4, Ref +3, Will +4</p><p>Abilities: Str 11, Dex 11, Con 13, Int 10, Wis 12, Cha 10</p><p>Skills: Hide +16*, Intuit Direction +3, Listen +5, Search +2, Spot +5</p><p>Feats: Alertness</p><p></p><p>Climate/Terrain: Temperate and warm forest</p><p>Organization: Solitary, pair, or clutch (3-5)</p><p>Challenge Rating: 1</p><p>Treasure: None</p><p>Alignment: Usually neutral good</p><p>Advancement: by character class</p><p></p><p>A pseudodragon egg can fetch a price of up to 10,000 gp, and a hatchling as much as 20,000 gp.</p><p></p><p><em>Combat</em></p><p></p><p>Poison (Ex): Sting, Fortitude save (DC 12); initial damage sleep for 1 minute, secondary damage sleep for 1d3 days.</p><p></p><p>Telepathy (Su): A pseudodragon can communicate telepathically with a creature that speaks a language that the pseudodragon speaks, so long as they are within 60' of each other, and the pseudodragon is aware of the exact location of its target. This is a free action, usable once per round. The telepathy is one-way only.</p><p></p><p>Meeping (Ex): A pseudodragon cannot speak, save telepathically (see above). It has a beautiful 'singing voice', but can only produce pure tones and unintelligeable sounds which somewhat resemble the sound of the word "meep". Thus, a pseudodragon cannot use effects with the descriptor [Language-Dependant] on more than one subject per round.</p><p></p><p>Immunities (Ex): Pseudodragons are immune to sleep and paralysis effects.</p><p></p><p>Skills: Pseudodragons have a chameleonlike ability that grants them a +4 racial bonus to Hide checks. *In forests or overgrown areas, this bonus improves to +8.</p><p></p><p> -- Nifft</p><p></p><p>PS: I'm going to allow them to take normal Dragon Feats, at Dragon rate of advancement (1 Feat per 3 HD), if they want. Here's a preview of my Dragon Feats:</p><p></p><p><strong>Draconic Darkvision</strong> (Prereq: Low-Light Vision)-- Darkvision 120 ft.</p><p><strong>Scent</strong> -- +4 to Wilderness Lore when tracking by scent</p><p><strong>Draconic Blindsight</strong> (Prereq: Darkvision, Scent, Alertness) -- Blindsight 120 ft.</p></blockquote><p></p>
[QUOTE="Nifft, post: 550220, member: 6562"] I'm trying to make a version of the Pseudodragon which isn't insanely powerful as an NPC. Ideally, it'd be ECL +2 (or even +1, but +2 is the highest I'm willing to go for this particular party). Here's my modified version so far: [i]Pseudodragon[/i] Tiny Dragon Hit Dice: 2d12+2 (15 hp) Initiative: +0 Speed: 15 ft., fly 60 ft. (good) AC: 18 (+2 size, +6 natural) Attacks: Sting +4 melee, bite -1 melee Damage: Sting 1d3 and poison, bite 1 Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft. (5_ft. with tail) Special Attacks: Poison Special Qualities: Low-light vision, telepathy, immunities Saves: Fort +4, Ref +3, Will +4 Abilities: Str 11, Dex 11, Con 13, Int 10, Wis 12, Cha 10 Skills: Hide +16*, Intuit Direction +3, Listen +5, Search +2, Spot +5 Feats: Alertness Climate/Terrain: Temperate and warm forest Organization: Solitary, pair, or clutch (3-5) Challenge Rating: 1 Treasure: None Alignment: Usually neutral good Advancement: by character class A pseudodragon egg can fetch a price of up to 10,000 gp, and a hatchling as much as 20,000 gp. [i]Combat[/i] Poison (Ex): Sting, Fortitude save (DC 12); initial damage sleep for 1 minute, secondary damage sleep for 1d3 days. Telepathy (Su): A pseudodragon can communicate telepathically with a creature that speaks a language that the pseudodragon speaks, so long as they are within 60' of each other, and the pseudodragon is aware of the exact location of its target. This is a free action, usable once per round. The telepathy is one-way only. Meeping (Ex): A pseudodragon cannot speak, save telepathically (see above). It has a beautiful 'singing voice', but can only produce pure tones and unintelligeable sounds which somewhat resemble the sound of the word "meep". Thus, a pseudodragon cannot use effects with the descriptor [Language-Dependant] on more than one subject per round. Immunities (Ex): Pseudodragons are immune to sleep and paralysis effects. Skills: Pseudodragons have a chameleonlike ability that grants them a +4 racial bonus to Hide checks. *In forests or overgrown areas, this bonus improves to +8. -- Nifft PS: I'm going to allow them to take normal Dragon Feats, at Dragon rate of advancement (1 Feat per 3 HD), if they want. Here's a preview of my Dragon Feats: [b]Draconic Darkvision[/b] (Prereq: Low-Light Vision)-- Darkvision 120 ft. [b]Scent[/b] -- +4 to Wilderness Lore when tracking by scent [b]Draconic Blindsight[/b] (Prereq: Darkvision, Scent, Alertness) -- Blindsight 120 ft. [/QUOTE]
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