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Help make an ECL +2 Pseudodragon!
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<blockquote data-quote="Nifft" data-source="post: 551947" data-attributes="member: 6562"><p><strong>Pseudodragon as a Race!</strong></p><p></p><p>Okay, here goes:</p><p></p><p><strong>Pseudodragons</strong></p><p></p><p>* +2 Wisdom, +2 Constitution.</p><p></p><p>* Extra Hit Die: Pseudodragons start out with 2d12 + 2 * Con bonus hit points.</p><p></p><p>* Tiny size.</p><p></p><p>* Pseudodragon base speed is 15 feet on the ground, or 60 feet flying (good maneuverability).</p><p></p><p>* Limited Equipment Use: Pseudodragons cannot use most normal equipment. The specific equipment that a Pseudodragon may use are:</p><p> - 2 rings (on wrists of fore arms)</p><p> - 1 collar</p><p> - 1 amulet</p><p> - 1 set of bracers or boots (specially crafted only, attached to hind legs)</p><p></p><p>* Natural Weapons (Ex): Pseudodragons can attack with thier bite (1 hp) or thier tail sting (1d3 hp + poison (see below)). This damage is normal (not subdual).</p><p></p><p>* Natural Armor (Ex): Pseudodragons gain a +6 racial bonus to natural armor.</p><p></p><p>* Poison (Ex): Sting, Fortitude save (DC 12); initial damage sleep for 1 minute, secondary damage sleep for 1d3 days.</p><p></p><p>* Telepathy (Su): A pseudodragon can communicate telepathically with a creature that speaks a language that the pseudodragon speaks, so long as they are within 60' of each other, and the pseudodragon is aware of the exact location of its target. This is a free action, usable once per round. The telepathy is one-way only.</p><p></p><p>* Meeping (Ex): A pseudodragon cannot speak, save telepathically (see above). It has a beautiful 'singing voice', but can only produce pure tones and unintelligeable sounds which somewhat resemble the sound of the word "meep". Thus, a pseudodragon cannot use effects with the descriptor [Language-Dependant] on more than one subject per round.</p><p></p><p>* Immunities (Ex): Pseudodragons are immune to sleep and paralysis effects.</p><p></p><p>* Skills: Pseudodragons have a chameleonlike ability that grants them a +4 racial bonus to Hide checks. In forests or overgrown areas, this bonus improves to +8.</p><p></p><p>* Low-light Vision: Pseudodragons can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.</p><p></p><p>* Dragon: For all special abilities and effects, a pseudodragon is considered a dragon.</p><p></p><p>* Automatic Languages: Sylvan.</p><p></p><p>* Bonus Languages: Draconic, Elven, Gnome, Dwarven, Halfling and Common.</p><p></p><p>* Favored Class: Sorcerer.</p></blockquote><p></p>
[QUOTE="Nifft, post: 551947, member: 6562"] [b]Pseudodragon as a Race![/b] Okay, here goes: [b]Pseudodragons[/b] * +2 Wisdom, +2 Constitution. * Extra Hit Die: Pseudodragons start out with 2d12 + 2 * Con bonus hit points. * Tiny size. * Pseudodragon base speed is 15 feet on the ground, or 60 feet flying (good maneuverability). * Limited Equipment Use: Pseudodragons cannot use most normal equipment. The specific equipment that a Pseudodragon may use are: - 2 rings (on wrists of fore arms) - 1 collar - 1 amulet - 1 set of bracers or boots (specially crafted only, attached to hind legs) * Natural Weapons (Ex): Pseudodragons can attack with thier bite (1 hp) or thier tail sting (1d3 hp + poison (see below)). This damage is normal (not subdual). * Natural Armor (Ex): Pseudodragons gain a +6 racial bonus to natural armor. * Poison (Ex): Sting, Fortitude save (DC 12); initial damage sleep for 1 minute, secondary damage sleep for 1d3 days. * Telepathy (Su): A pseudodragon can communicate telepathically with a creature that speaks a language that the pseudodragon speaks, so long as they are within 60' of each other, and the pseudodragon is aware of the exact location of its target. This is a free action, usable once per round. The telepathy is one-way only. * Meeping (Ex): A pseudodragon cannot speak, save telepathically (see above). It has a beautiful 'singing voice', but can only produce pure tones and unintelligeable sounds which somewhat resemble the sound of the word "meep". Thus, a pseudodragon cannot use effects with the descriptor [Language-Dependant] on more than one subject per round. * Immunities (Ex): Pseudodragons are immune to sleep and paralysis effects. * Skills: Pseudodragons have a chameleonlike ability that grants them a +4 racial bonus to Hide checks. In forests or overgrown areas, this bonus improves to +8. * Low-light Vision: Pseudodragons can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. * Dragon: For all special abilities and effects, a pseudodragon is considered a dragon. * Automatic Languages: Sylvan. * Bonus Languages: Draconic, Elven, Gnome, Dwarven, Halfling and Common. * Favored Class: Sorcerer. [/QUOTE]
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