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Help make Disarm/sunder char
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<blockquote data-quote="I'm A Banana" data-source="post: 499493" data-attributes="member: 2067"><p>So we're looking at...</p><p></p><p>*High Int (for Sunder and extra skill points)</p><p>*High Cha (for talking people out of fights)</p><p>*High Str (for smashing the stuffing out of inanimate things)</p><p></p><p>Feel free, even if you don't like the 2 SP-Knight, to take the skills/powers of the class...maybe lessen the HD by a die category to give 'em 4 skill points...but remember, for Expertise and Disarm, you'll want a high Int anyway, so you'll be getting at least one bonus skill....go with a human, and you can get more.</p><p> </p><p>So even with 2 SP/level, with a high enough Int, and being a Human, you can bump it to about 4-6 SP/level.</p><p></p><p>If you go with a whip for a weapon (highly recommended), you can probably also have a high Dex...</p><p></p><p>....only problem with Monk is that you'll want a high Wis, too...and that's a lot of high scores....</p><p></p><p>Since you're Int is probably going to be really good anyway, I'd go for Wizard over Sorcerer. But since your Cha shouldn't be too bad, a Sorc wouldn't be a bad choice...or, as pointed out, even a Bard to avoid the temptation of more directly damaging stuff.</p><p></p><p>There's the breakdown. Like I said, feel free to cannabalize any of the stuff above. The real risk of this guy is him remaining effective against magical or natural equipment....as it sits, he can get rid of the greatsword, but if the guy with it is actually a fairly potent Sorcerer as well, your sunder-based character with a lot of Will-based saving throw type spells isn't going to be greatly useful.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 499493, member: 2067"] So we're looking at... *High Int (for Sunder and extra skill points) *High Cha (for talking people out of fights) *High Str (for smashing the stuffing out of inanimate things) Feel free, even if you don't like the 2 SP-Knight, to take the skills/powers of the class...maybe lessen the HD by a die category to give 'em 4 skill points...but remember, for Expertise and Disarm, you'll want a high Int anyway, so you'll be getting at least one bonus skill....go with a human, and you can get more. So even with 2 SP/level, with a high enough Int, and being a Human, you can bump it to about 4-6 SP/level. If you go with a whip for a weapon (highly recommended), you can probably also have a high Dex... ....only problem with Monk is that you'll want a high Wis, too...and that's a lot of high scores.... Since you're Int is probably going to be really good anyway, I'd go for Wizard over Sorcerer. But since your Cha shouldn't be too bad, a Sorc wouldn't be a bad choice...or, as pointed out, even a Bard to avoid the temptation of more directly damaging stuff. There's the breakdown. Like I said, feel free to cannabalize any of the stuff above. The real risk of this guy is him remaining effective against magical or natural equipment....as it sits, he can get rid of the greatsword, but if the guy with it is actually a fairly potent Sorcerer as well, your sunder-based character with a lot of Will-based saving throw type spells isn't going to be greatly useful. [/QUOTE]
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