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Help make Disarm/sunder char
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<blockquote data-quote="The Sigil" data-source="post: 505669" data-attributes="member: 2013"><p>When it comes to Sundering, think ahead to things that will be useful...</p><p></p><p>specifically, in a few levels you'll want a magic weapon that deals sonic energy damage (full damage to items), preferably of the bursting variety. The ability to craft items to augment your own abilities - and cast spells to do so - is also quite attractive. </p><p></p><p>You'll want to leverage your high attributes. If you can only pick two attributes to have high, go with Int and Dex - leverage your Dex with Weapon Expertise/Weapon Finnesse and pick up a ton of skill points. Make sure to grab Tumble as a skill as well and stay lightly armored.</p><p></p><p>Since Sunder/Disarm is an opposed attack roll, you want the highest BAB you can "afford." Avoid Sunder for now, as it requires another "high" stat - Str.</p><p></p><p>What race/class combo does all this for you?</p><p></p><p>Human Bard with a couple of strategically placed levels of fighter.</p><p></p><p>Suggested Advancement:</p><p>Bard1</p><p>Bard2</p><p>Bard3</p><p>Bard4</p><p>Bard4/Ftr1 (bonus Feat)</p><p>Bard5/Ftr1 (you take it here to be a 5th-level spellcaster when you get your 6th-level Feat since you want Craft Magic Arms & Armor)</p><p>Bard 5/Ftr2 (bonus Feat)</p><p></p><p>Suggested Feat selection:</p><p>1st level: Expertise (for defensive fighting and to qualify for Imp. Disarm)</p><p>Human: Improved Disarm (for obvious reasons)</p><p>3rd level: Craft Wondrous Item (for attribute-boosting items)</p><p>5th level (Ftr 1 bonus Feat) Weapon Finnesse (leverage your Dex)</p><p>6th level: Craft Magic Arms and Armor (for a magic rapier)</p><p>7th level (Ftr 2 Bonus Feat) Weapon Focus (rapier)</p><p></p><p>At 4th level, a bard has a BAB of +3 (one worse than a fighter). He has access (assuming his Cha is high enough) to 2nd-level spells... like Bull's Strength and Cat's Grace and such. If you plan ahead and pick up Craft Wondrous Item at 3rd level, that means you can make yourself a pair of Boots of Dexterity or Gauntlets of Ogre Power/Girdle of Giant Strength. Even better, if you can afford it, create a Girdle of Dextrous Strength (combines a bonus to Dex and Str into one item). Enchant a rapier to be a +1 keen sonic burst weapon at 6th level when you pick up Craft Arms & Armor.</p><p></p><p>Hope that helps.</p><p></p><p>To summarize:</p><p>Human</p><p></p><p>Bard1 - BAB +0 Saves +0/+2/+2 - Bardic Music, Bardic Knowledge, FEATS: Expertise, Imp. Disarm</p><p></p><p>Bard2 - BAB +1 Saves +0/+3/+3 - gets 1st-level spells</p><p></p><p>Bard3 - BAB +2 Saves +1/+3/+3 - FEAT: Craft Wondrous Item</p><p></p><p>Bard4 - BAB +3 Saves +1/+4/+4 - gets 2nd-level spells, should grab two attribute-boosting spells and craft an attribute-boosting item or two</p><p></p><p>Bard4/Ftr1 - BAB +4 Saves +3/+4/+4 - BONUS FIGHTER FEAT: Weapon Finesse</p><p></p><p>Bard5/Ftr1 - BAB +4 Saves +3/+4/+4 - FEAT: Craft Magic Arms & Armor, should craft +1 keen sonic burst rapier</p><p></p><p>Bard 5/Ftr2 - BAB +5 Saves +4/+4/+4 - BONUS FIGHTER FEAT: Weapon Focus (rapier)</p><p></p><p>Bard6/Ftr2 - BAB +6 Saves +5/+5/+5 - Up the rapier to +2 keen sonic burst</p><p></p><p>Bard6/Ftr3 - BAB +7 Saves +5/+6/+6 - FEAT: Your choice... if you want a more fightery-type go with Dodge or perhaps Sunder (if Str high enough) but if you want a more magicky-type, grab Craft Wand</p><p></p><p>Bard6/Ftr4 - BAB +8 Saves +6/+6/+6 - BONUS FIGHTER FEAT: Weapon Specialization (rapier)</p><p></p><p>Then take levels in Bard the rest of the way out.</p><p></p><p>(Then again, I'm sure I'll get accused of "Bard Favoritism" LOL)</p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 505669, member: 2013"] When it comes to Sundering, think ahead to things that will be useful... specifically, in a few levels you'll want a magic weapon that deals sonic energy damage (full damage to items), preferably of the bursting variety. The ability to craft items to augment your own abilities - and cast spells to do so - is also quite attractive. You'll want to leverage your high attributes. If you can only pick two attributes to have high, go with Int and Dex - leverage your Dex with Weapon Expertise/Weapon Finnesse and pick up a ton of skill points. Make sure to grab Tumble as a skill as well and stay lightly armored. Since Sunder/Disarm is an opposed attack roll, you want the highest BAB you can "afford." Avoid Sunder for now, as it requires another "high" stat - Str. What race/class combo does all this for you? Human Bard with a couple of strategically placed levels of fighter. Suggested Advancement: Bard1 Bard2 Bard3 Bard4 Bard4/Ftr1 (bonus Feat) Bard5/Ftr1 (you take it here to be a 5th-level spellcaster when you get your 6th-level Feat since you want Craft Magic Arms & Armor) Bard 5/Ftr2 (bonus Feat) Suggested Feat selection: 1st level: Expertise (for defensive fighting and to qualify for Imp. Disarm) Human: Improved Disarm (for obvious reasons) 3rd level: Craft Wondrous Item (for attribute-boosting items) 5th level (Ftr 1 bonus Feat) Weapon Finnesse (leverage your Dex) 6th level: Craft Magic Arms and Armor (for a magic rapier) 7th level (Ftr 2 Bonus Feat) Weapon Focus (rapier) At 4th level, a bard has a BAB of +3 (one worse than a fighter). He has access (assuming his Cha is high enough) to 2nd-level spells... like Bull's Strength and Cat's Grace and such. If you plan ahead and pick up Craft Wondrous Item at 3rd level, that means you can make yourself a pair of Boots of Dexterity or Gauntlets of Ogre Power/Girdle of Giant Strength. Even better, if you can afford it, create a Girdle of Dextrous Strength (combines a bonus to Dex and Str into one item). Enchant a rapier to be a +1 keen sonic burst weapon at 6th level when you pick up Craft Arms & Armor. Hope that helps. To summarize: Human Bard1 - BAB +0 Saves +0/+2/+2 - Bardic Music, Bardic Knowledge, FEATS: Expertise, Imp. Disarm Bard2 - BAB +1 Saves +0/+3/+3 - gets 1st-level spells Bard3 - BAB +2 Saves +1/+3/+3 - FEAT: Craft Wondrous Item Bard4 - BAB +3 Saves +1/+4/+4 - gets 2nd-level spells, should grab two attribute-boosting spells and craft an attribute-boosting item or two Bard4/Ftr1 - BAB +4 Saves +3/+4/+4 - BONUS FIGHTER FEAT: Weapon Finesse Bard5/Ftr1 - BAB +4 Saves +3/+4/+4 - FEAT: Craft Magic Arms & Armor, should craft +1 keen sonic burst rapier Bard 5/Ftr2 - BAB +5 Saves +4/+4/+4 - BONUS FIGHTER FEAT: Weapon Focus (rapier) Bard6/Ftr2 - BAB +6 Saves +5/+5/+5 - Up the rapier to +2 keen sonic burst Bard6/Ftr3 - BAB +7 Saves +5/+6/+6 - FEAT: Your choice... if you want a more fightery-type go with Dodge or perhaps Sunder (if Str high enough) but if you want a more magicky-type, grab Craft Wand Bard6/Ftr4 - BAB +8 Saves +6/+6/+6 - BONUS FIGHTER FEAT: Weapon Specialization (rapier) Then take levels in Bard the rest of the way out. (Then again, I'm sure I'll get accused of "Bard Favoritism" LOL) --The Sigil [/QUOTE]
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