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Help making a Level 1 Solo Brute
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<blockquote data-quote="Sukairaa" data-source="post: 4314700" data-attributes="member: 68827"><p>This morning, me and my friends got together to try out the new fourth edition, while everyone was excited to try it out (but the wizard player), it took us almost two hours to get everyone character ready, but I think everyone was happy with there character. SO we played for 4 hours so far, my players went into 4 encounters and now fighting there mini-boss (We had to end it as our Warlord had to leave) but I think I left enough dramatic entry of the creature to leave the players excited to see what going to come out of this purple smoke. Judging by the players current statues and attitude, I believe they will take a 6-hour break before fighting the big boss of the dungeon (The rogue is the one that wishes to do so the most, and the fighter with only 2 surges left seem to be agreeing). So this gave me a few days to set up a better boss (originally, I was going to put them up against a few human cultist , but now I want something more evil, this gave me tons of plot ideas which I will grow on). But the thing is, as I look at the solo monster I made, I don't know if they will be able to take it, the players show great combat tactics and are able to dish out around, let say 50 damage per round, maybe more. I'm just worried that the luck of the dice might screw them over, so I like if you guys can help me look over this thing, this is my first design monster for 4e so yeah, it might look like crap</p><p></p><p>(Boarstorm improved version of my version, I added a bit of add-ons)</p><p></p><p>Skull Daemon Level 1 Brute (Solo)</p><p>Medium Undead XP 500</p><p>Initiative + 2 Sense Perception +2;darkvision</p><p>HP 120; Bloodied 60 (see also, skull revenge)</p><p>AC 15, Fort 16, Reflex 15, Will 13</p><p>Saving Throws +5</p><p>Speed 6</p><p>Action Points 2</p><p>-----------------------------------------</p><p>Claw (standard; at-will)</p><p>+4 vs. AC; 1d8 + 6</p><p>-----------------------------------------</p><p>Daemon's Joy (standard; at-will)</p><p>The daemon's attack with both claws</p><p>-----------------------------------------</p><p>Close Burst 3; Skull Breath (standard; encounter) * Necrotic</p><p>+2 vs. Reflex; 2d8 + 6</p><p>-----------------------------------------</p><p>Skull Revenge (free, when first bloodied; encounter) * Necotic</p><p>The daemon's breath weapon recharges, and the daemon uses it immediately</p><p>-----------------------------------------</p><p>Alignment Chaotic Evil Languages -</p><p>Str 16 (+3) Dex 14 (+2) Wis 14 (+2)</p><p>Con 14 (+2) Int 10 (+0) Cha 10 (+0)</p><p></p><p>Here the party:</p><p>Level 1 Eladrin Fighter</p><p>Level 1 Dwaf Rogue</p><p>Level 1 Elf Wizard</p><p>Level 1 Dragonborn Warlord</p></blockquote><p></p>
[QUOTE="Sukairaa, post: 4314700, member: 68827"] This morning, me and my friends got together to try out the new fourth edition, while everyone was excited to try it out (but the wizard player), it took us almost two hours to get everyone character ready, but I think everyone was happy with there character. SO we played for 4 hours so far, my players went into 4 encounters and now fighting there mini-boss (We had to end it as our Warlord had to leave) but I think I left enough dramatic entry of the creature to leave the players excited to see what going to come out of this purple smoke. Judging by the players current statues and attitude, I believe they will take a 6-hour break before fighting the big boss of the dungeon (The rogue is the one that wishes to do so the most, and the fighter with only 2 surges left seem to be agreeing). So this gave me a few days to set up a better boss (originally, I was going to put them up against a few human cultist , but now I want something more evil, this gave me tons of plot ideas which I will grow on). But the thing is, as I look at the solo monster I made, I don't know if they will be able to take it, the players show great combat tactics and are able to dish out around, let say 50 damage per round, maybe more. I'm just worried that the luck of the dice might screw them over, so I like if you guys can help me look over this thing, this is my first design monster for 4e so yeah, it might look like crap (Boarstorm improved version of my version, I added a bit of add-ons) Skull Daemon Level 1 Brute (Solo) Medium Undead XP 500 Initiative + 2 Sense Perception +2;darkvision HP 120; Bloodied 60 (see also, skull revenge) AC 15, Fort 16, Reflex 15, Will 13 Saving Throws +5 Speed 6 Action Points 2 ----------------------------------------- Claw (standard; at-will) +4 vs. AC; 1d8 + 6 ----------------------------------------- Daemon's Joy (standard; at-will) The daemon's attack with both claws ----------------------------------------- Close Burst 3; Skull Breath (standard; encounter) * Necrotic +2 vs. Reflex; 2d8 + 6 ----------------------------------------- Skull Revenge (free, when first bloodied; encounter) * Necotic The daemon's breath weapon recharges, and the daemon uses it immediately ----------------------------------------- Alignment Chaotic Evil Languages - Str 16 (+3) Dex 14 (+2) Wis 14 (+2) Con 14 (+2) Int 10 (+0) Cha 10 (+0) Here the party: Level 1 Eladrin Fighter Level 1 Dwaf Rogue Level 1 Elf Wizard Level 1 Dragonborn Warlord [/QUOTE]
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