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Help making a lightning mage!
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<blockquote data-quote="Naoki00_" data-source="post: 6179520" data-attributes="member: 99243"><p>To the first point, I'd actually much rather blast them lol. I might fly around WHILE blasting them, but I've never liked indirect approaches much, sure subterfuge and all is cool, but but ALL magic people fly, thats a given. and ANY wizard that wants utility is gonna pick web at some point even if it doesn't fit into a theme because it's BETTER then the shocking stuff. I know those are all 'better' then damage but their very..bleh I suppose. I don't like the magic user always being that jerk messing around in the back pissing off the enemies or just solving every out of combat problem, I like them to actually have done what people do, study a craft that is specific. if the wizard is all about spiders or caves, or learned from drow i would expect webbing to be everywhere, some tough, some flammable, some sticky, maybe even elastic or what have you, I suppose I do fall pray to a personal bias in that any character should at least be able to handle themselves without teammates, if only to GET to their teammates, and just making things always stop or be blocked is less fun then turning them in to crispy bacon.</p><p></p><p>On the second point I've seen around 12 sorcerors, I think 4 times someone played a wizard, and 3 druids, in this group alone, most of us optimize things and use 'the best' answers possible at any given level, so the spells tend to always be mostly the same until a weird encounter comes along that needs a scroll being pulled out or spells switched around after they scryed, fortold, whatever, what we were likely to fight in the morning, so yes it is a lot about the group I'll say, but it's kinda hard to argue that someone would ever take something like Icicle dagger or Ki arrow over Mage armor if given the shot.</p><p></p><p>and finally, the fact that they are the ultimate 'meat' of things is partly me issue to begin with, and I know the very reason why it is that way, spells are the ultimate in versatility and the ultimate in power scaling, nothing in the game is better then casting them because their SO good and able to do SO many things...and this just isn't what I'm looking for, but have hardly any other option to look at. I may be somewhat internal, but I don't want just some guy who will eclipse every other class in power at level ten and can do anything physically possible, I want to create someone that better then any generic mage in their field, like a pyromancer should be way better at fire then his normal cousin, more limited sure, but if a wizard made a wall of rock a normal fireball couldn't get through, I'd expect a real Pyromancer to blow the thing down because he just gets more bang for his buck. Honestly I'd be fine with no caster ever getting anything higher then what are 6th level spells, or lower even at like 4th level, but do them more often and getting to do things like make customizable choices and more defined roles in both mechanics and roleplay...all of that though isn't exactly on topic and I'm rambling.</p></blockquote><p></p>
[QUOTE="Naoki00_, post: 6179520, member: 99243"] To the first point, I'd actually much rather blast them lol. I might fly around WHILE blasting them, but I've never liked indirect approaches much, sure subterfuge and all is cool, but but ALL magic people fly, thats a given. and ANY wizard that wants utility is gonna pick web at some point even if it doesn't fit into a theme because it's BETTER then the shocking stuff. I know those are all 'better' then damage but their very..bleh I suppose. I don't like the magic user always being that jerk messing around in the back pissing off the enemies or just solving every out of combat problem, I like them to actually have done what people do, study a craft that is specific. if the wizard is all about spiders or caves, or learned from drow i would expect webbing to be everywhere, some tough, some flammable, some sticky, maybe even elastic or what have you, I suppose I do fall pray to a personal bias in that any character should at least be able to handle themselves without teammates, if only to GET to their teammates, and just making things always stop or be blocked is less fun then turning them in to crispy bacon. On the second point I've seen around 12 sorcerors, I think 4 times someone played a wizard, and 3 druids, in this group alone, most of us optimize things and use 'the best' answers possible at any given level, so the spells tend to always be mostly the same until a weird encounter comes along that needs a scroll being pulled out or spells switched around after they scryed, fortold, whatever, what we were likely to fight in the morning, so yes it is a lot about the group I'll say, but it's kinda hard to argue that someone would ever take something like Icicle dagger or Ki arrow over Mage armor if given the shot. and finally, the fact that they are the ultimate 'meat' of things is partly me issue to begin with, and I know the very reason why it is that way, spells are the ultimate in versatility and the ultimate in power scaling, nothing in the game is better then casting them because their SO good and able to do SO many things...and this just isn't what I'm looking for, but have hardly any other option to look at. I may be somewhat internal, but I don't want just some guy who will eclipse every other class in power at level ten and can do anything physically possible, I want to create someone that better then any generic mage in their field, like a pyromancer should be way better at fire then his normal cousin, more limited sure, but if a wizard made a wall of rock a normal fireball couldn't get through, I'd expect a real Pyromancer to blow the thing down because he just gets more bang for his buck. Honestly I'd be fine with no caster ever getting anything higher then what are 6th level spells, or lower even at like 4th level, but do them more often and getting to do things like make customizable choices and more defined roles in both mechanics and roleplay...all of that though isn't exactly on topic and I'm rambling. [/QUOTE]
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