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Help Making a Paladin?
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<blockquote data-quote="Jeremy" data-source="post: 392838" data-attributes="member: 4036"><p>Oh I agree, it <em>shouldn't</em> have been banned, and the player <em>should</em> have been rewarded for his ingenuity-----<em>but</em> I also understand why it usually goes the other way.</p><p></p><p>As a DM it's so hard to remember that the point of your BBEG is to be defeated. You want him to fight valiantly and have a dramatic death and if he dies to a save or death spell in the first round or to a one hit instant kill it is upsetting if not handled correctly.</p><p></p><p>A DM who is a bigger man than I could have taken that situation and switched over to descriptive imagery ala Dragonball Z where in the paladin found his opening, and flew on his fully extended angelic wings down on the smirking undead villain... The paladin's hand burst into holy blue flames that then exploded into a mighty pyre that licked up and down his entire arm.. The villain has a mere moment to lift his guard, confused by what he is seeing before time seeming slows down and the paladin delivers his holy touch. The flames flash once echoed in the paladin's eyes before winking out. The villain doubles over in pain as the paladin comes to a stop before him. Nothing is apparently wrong with the villain except that he is doubled over and clutching at the center of his being as if in some tremendous pain. Then his papery stretched skin begins cracking with spidery lines of blue white light.. His back archs back and he tries to scream as the pure blue-white positive energy erupts forth from chest, mouth, eyes, and hands. It spirals up and out of him in a torrential inferno blasting away bone and rotted sinew until he is utterly consumed in the holy might.</p><p></p><p>Then the paladin and his allies draw steel and turn to face the villain's bewildered cronies.</p><p></p><p>Now THAT would be cinematic, exciting, and memorable. But myself as a DM would just hear 114 damage and lock up. "Ok. He dies in a burst of positive energy." At which point the other players glare at the player in question and the words "broken" and "munchkin" start being muttered instead of congratulating themselves on surprising their foe and coming up with an ingenious tactic.</p><p></p><p>Same thing happens if your evil wizard fails his fort save on a disintegrate. You forget that it's good sometimes when the good guys' abilities work. You just see your hard work and big baddie go up in the first round.</p><p></p><p>That's hard to take. I'm working on it, but I'm not there yet.</p></blockquote><p></p>
[QUOTE="Jeremy, post: 392838, member: 4036"] Oh I agree, it [i]shouldn't[/i] have been banned, and the player [i]should[/i] have been rewarded for his ingenuity-----[i]but[/i] I also understand why it usually goes the other way. As a DM it's so hard to remember that the point of your BBEG is to be defeated. You want him to fight valiantly and have a dramatic death and if he dies to a save or death spell in the first round or to a one hit instant kill it is upsetting if not handled correctly. A DM who is a bigger man than I could have taken that situation and switched over to descriptive imagery ala Dragonball Z where in the paladin found his opening, and flew on his fully extended angelic wings down on the smirking undead villain... The paladin's hand burst into holy blue flames that then exploded into a mighty pyre that licked up and down his entire arm.. The villain has a mere moment to lift his guard, confused by what he is seeing before time seeming slows down and the paladin delivers his holy touch. The flames flash once echoed in the paladin's eyes before winking out. The villain doubles over in pain as the paladin comes to a stop before him. Nothing is apparently wrong with the villain except that he is doubled over and clutching at the center of his being as if in some tremendous pain. Then his papery stretched skin begins cracking with spidery lines of blue white light.. His back archs back and he tries to scream as the pure blue-white positive energy erupts forth from chest, mouth, eyes, and hands. It spirals up and out of him in a torrential inferno blasting away bone and rotted sinew until he is utterly consumed in the holy might. Then the paladin and his allies draw steel and turn to face the villain's bewildered cronies. Now THAT would be cinematic, exciting, and memorable. But myself as a DM would just hear 114 damage and lock up. "Ok. He dies in a burst of positive energy." At which point the other players glare at the player in question and the words "broken" and "munchkin" start being muttered instead of congratulating themselves on surprising their foe and coming up with an ingenious tactic. Same thing happens if your evil wizard fails his fort save on a disintegrate. You forget that it's good sometimes when the good guys' abilities work. You just see your hard work and big baddie go up in the first round. That's hard to take. I'm working on it, but I'm not there yet. [/QUOTE]
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