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Help Making a Paladin?
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<blockquote data-quote="bret" data-source="post: 396597" data-attributes="member: 713"><p>Has anyone mentioned taking Improved Initiative for this Paladin? The main thing you would miss as a Paladin with the low dex is the Initiative Bonus.</p><p></p><p>I would go with the higher Int and low Dex, but partially make up for it with Improved Initiative. I also like higher Int because of the Expertise feat.</p><p></p><p>I would also go with a higher Con than Str. The Con will allow you to last through the battles. There are other ways to get bonus damage than Strength, plus it is safer to boost Str with Bull's Strength than boost Con with Endurance. You don't suddenly die because of a Dispel Magic on Bull's Strength, the same can't be said for Endurance.</p><p></p><p>There is a feat in DotF that gives a damage bonus in exchange for using a turn attempt. I forget the name (Divine Power maybe?), but it is definately worth it. There are too many times you will not be able to use your turn ability, this makes it much more generally applicable. Even when going against undead this can be important, since you will probably not be able to turn the most powerful undead.</p><p></p><p>Long term you might want to pick up Disarm or some other non-lethal means of dealing with enemies. It really depends on the campaign. It can also help when someone gets possessed or dominated.</p></blockquote><p></p>
[QUOTE="bret, post: 396597, member: 713"] Has anyone mentioned taking Improved Initiative for this Paladin? The main thing you would miss as a Paladin with the low dex is the Initiative Bonus. I would go with the higher Int and low Dex, but partially make up for it with Improved Initiative. I also like higher Int because of the Expertise feat. I would also go with a higher Con than Str. The Con will allow you to last through the battles. There are other ways to get bonus damage than Strength, plus it is safer to boost Str with Bull's Strength than boost Con with Endurance. You don't suddenly die because of a Dispel Magic on Bull's Strength, the same can't be said for Endurance. There is a feat in DotF that gives a damage bonus in exchange for using a turn attempt. I forget the name (Divine Power maybe?), but it is definately worth it. There are too many times you will not be able to use your turn ability, this makes it much more generally applicable. Even when going against undead this can be important, since you will probably not be able to turn the most powerful undead. Long term you might want to pick up Disarm or some other non-lethal means of dealing with enemies. It really depends on the campaign. It can also help when someone gets possessed or dominated. [/QUOTE]
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