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<blockquote data-quote="Grogg of the North" data-source="post: 8240819" data-attributes="member: 6682960"><p>Here is what I would do. Set up your room on a battle map. Put the PCs at the entrance to the maze. Scatter all over the map a bunch of random tokens face down. These tokens represent monsters, traps, and treasure. The players don't know what they are until they reach that square on the map and flip it over. Put at the center, opposite side of the map, or wherever, the macguffin the players need. </p><p></p><p>Pass out to each player five cards. Each card has a passage. Some are straight, some are curves, some are T's, and throw a few dead ends. Have a deck of extra passages they can draw from once they play a card. </p><p></p><p>Have the players all roll initiative. Go through initiative order and they can each place down new section of the maze and move their character. They can chose to avoid the tokens and play it safe but they'll miss out on rewards in the process. This will also allow the players to split up and explore different routes simultaneously. </p><p></p><p>I suspect that this approach will take a long time to play out though.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 8240819, member: 6682960"] Here is what I would do. Set up your room on a battle map. Put the PCs at the entrance to the maze. Scatter all over the map a bunch of random tokens face down. These tokens represent monsters, traps, and treasure. The players don't know what they are until they reach that square on the map and flip it over. Put at the center, opposite side of the map, or wherever, the macguffin the players need. Pass out to each player five cards. Each card has a passage. Some are straight, some are curves, some are T's, and throw a few dead ends. Have a deck of extra passages they can draw from once they play a card. Have the players all roll initiative. Go through initiative order and they can each place down new section of the maze and move their character. They can chose to avoid the tokens and play it safe but they'll miss out on rewards in the process. This will also allow the players to split up and explore different routes simultaneously. I suspect that this approach will take a long time to play out though. [/QUOTE]
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