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*Dungeons & Dragons
Help making my big bad villain who wants to rid my D&D world of all magic
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<blockquote data-quote="Criles" data-source="post: 7853957" data-attributes="member: 7017405"><p>So, who I plan on making the big bad of my current campaign (a powerful wizard who tapped into the magic of the void and is almost invincible [ofc not really cause they need to be beatable] when it comes to magic), I want to give them the goal of trying to absorb and basically 'delete' all magic in the universe other than theirs and themselves, making them the sole magic user and holder. But, this is D&D and I want a huge epic final battle and it will be hard with no magic! Basically, what this villain is doing is going under the disguise of this omniscient being that stops really powerful magic disasters, users, or monsters (that they create and put into play) so that they can convince everyone to reject magic (all magics arcane and divine). But I just don't know what to do to keep this idea going, I would really appreciate some help!</p><p>For more context, this villain is from a different dimension (which has been a big part of this campaign's story and theme thus far), and basically somewhere along the line they got a bunch of the higher beings from their universe together in one place which caused a rip in space and time, causing a tunnel that transported them all to the setting's universe, however when the tunnel closed back up, the villain got stuck in the dimension tunnel and went mad from being stuck in their for six years, which probably felt like an eternity to them. They got so powerful off of the tunnel's energy that they are an expert with basically all magic. The party, convinced by some of the devils and fiends from the other dimension, reopened the tunnel, letting a being of pure white light (the villain's form due to the exposure of the tunnel) be released who absorbed (or more like drained) the higher beings and their magic as soon as exiting the tunnel. But now, the villain is taking back their original form and is hiding right under the party's noses. </p><p>Anyways, that's definitely a lot, but I just really love the idea and have a plan to have the party go up against these great magical threats (which are being orchestrate by the villain) until eventually they discover who the villain is and have to face them, but I'm not sure what to do for a big bad fight if this being with their magical powers is stronger than a god or even a great old one.</p><p> </p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Criles, post: 7853957, member: 7017405"] So, who I plan on making the big bad of my current campaign (a powerful wizard who tapped into the magic of the void and is almost invincible [ofc not really cause they need to be beatable] when it comes to magic), I want to give them the goal of trying to absorb and basically 'delete' all magic in the universe other than theirs and themselves, making them the sole magic user and holder. But, this is D&D and I want a huge epic final battle and it will be hard with no magic! Basically, what this villain is doing is going under the disguise of this omniscient being that stops really powerful magic disasters, users, or monsters (that they create and put into play) so that they can convince everyone to reject magic (all magics arcane and divine). But I just don't know what to do to keep this idea going, I would really appreciate some help! For more context, this villain is from a different dimension (which has been a big part of this campaign's story and theme thus far), and basically somewhere along the line they got a bunch of the higher beings from their universe together in one place which caused a rip in space and time, causing a tunnel that transported them all to the setting's universe, however when the tunnel closed back up, the villain got stuck in the dimension tunnel and went mad from being stuck in their for six years, which probably felt like an eternity to them. They got so powerful off of the tunnel's energy that they are an expert with basically all magic. The party, convinced by some of the devils and fiends from the other dimension, reopened the tunnel, letting a being of pure white light (the villain's form due to the exposure of the tunnel) be released who absorbed (or more like drained) the higher beings and their magic as soon as exiting the tunnel. But now, the villain is taking back their original form and is hiding right under the party's noses. Anyways, that's definitely a lot, but I just really love the idea and have a plan to have the party go up against these great magical threats (which are being orchestrate by the villain) until eventually they discover who the villain is and have to face them, but I'm not sure what to do for a big bad fight if this being with their magical powers is stronger than a god or even a great old one. Thanks! [/QUOTE]
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Help making my big bad villain who wants to rid my D&D world of all magic
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