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help making Terry Goodkinds wizard/sorcere
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<blockquote data-quote="Morgoth" data-source="post: 2645941" data-attributes="member: 37496"><p>I'm working on my masterpiece, not finished yet, but this what I think it is going to contain: a world map of 30 A3 pages, and about 100 A4 pages of historie to the lands and the world. My problems is, that I've tried to make wizards and sorcere like those in Terry Goodkins books (If you haven't read them, DO IT, because next to Tolkien, he's the best fantay writer that have been.), by removing the speelbooks, material, somatic and verbal components. I've never had thought it was very wizardly to pull out, a spider for exampel, to cast a spell. But here comes the tricky part, because i've boosted them even more. I've tried to make them really cool, and give wizards +2 dc to all there spells, and fireballs is +2 dam per die. they learn all their spells at first level, but can't cast them all yet. They roll dices to know how many spells they know, and their int decides how many dices they shall roll. They can still lern spells, but it takes one month per spell level to learn a new one. All wizard have to be at least middle age. Sorceres have their cha mod to their spells known and they can cast a lot more spells. clerics a removed, and all the healing spells a now under the wizard/sorcere spell list. I personly think that this is an positive change to them. But now two classes a improved a lot, so why should you play anything that wizard or sorcere? My friends think it's a cool change to the two spell classes, but can't give me any idea, how to make the other classes better. </p><p></p><p>The questions is:</p><p></p><p>Have I boosted the wizard WAY to much?</p><p>And the Sorcere?</p><p>If yes, any idea how to make the spellcasters more farytale alike?</p><p>If no, how does I make the other classes seem even?</p><p>And what do you think of it?</p></blockquote><p></p>
[QUOTE="Morgoth, post: 2645941, member: 37496"] I'm working on my masterpiece, not finished yet, but this what I think it is going to contain: a world map of 30 A3 pages, and about 100 A4 pages of historie to the lands and the world. My problems is, that I've tried to make wizards and sorcere like those in Terry Goodkins books (If you haven't read them, DO IT, because next to Tolkien, he's the best fantay writer that have been.), by removing the speelbooks, material, somatic and verbal components. I've never had thought it was very wizardly to pull out, a spider for exampel, to cast a spell. But here comes the tricky part, because i've boosted them even more. I've tried to make them really cool, and give wizards +2 dc to all there spells, and fireballs is +2 dam per die. they learn all their spells at first level, but can't cast them all yet. They roll dices to know how many spells they know, and their int decides how many dices they shall roll. They can still lern spells, but it takes one month per spell level to learn a new one. All wizard have to be at least middle age. Sorceres have their cha mod to their spells known and they can cast a lot more spells. clerics a removed, and all the healing spells a now under the wizard/sorcere spell list. I personly think that this is an positive change to them. But now two classes a improved a lot, so why should you play anything that wizard or sorcere? My friends think it's a cool change to the two spell classes, but can't give me any idea, how to make the other classes better. The questions is: Have I boosted the wizard WAY to much? And the Sorcere? If yes, any idea how to make the spellcasters more farytale alike? If no, how does I make the other classes seem even? And what do you think of it? [/QUOTE]
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help making Terry Goodkinds wizard/sorcere
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