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help making Terry Goodkinds wizard/sorcere
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<blockquote data-quote="Eloi" data-source="post: 2668345" data-attributes="member: 27826"><p>My thoughts: I know that in Goodkind's world, they are called "Wizards" because what they do seems like magic, but it really does seem, to me, to be considerably more based on inner strength and mental focus than acquisition of tomes and redirecting arcane forces from other planes . I'm really thinking they'd best be considered Psionic characters that seem to have a knack for making items out of the magical creatures all around them. Not reliant on spellbooks for daily spells, but they do write down exotic ideas and bring them to life, like psionic research.. healing with the power of the mind (wouldn't an AD&D Wizard love to do that?).</p><p></p><p>-One item is the painstick known and favored by the Mord-Sith, the Agiel. An Agiel is something we all try to avoid. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Creating a Goodkind Wizard, in his world, means starting off with powers you are not sure of the extent of, that you need more practice with, and which might kill you if you don't have some advice pretty quickly. You also start off being enmeshed in other people's prophecies. Then there's being the sought-for snack of choice by most evil entities, and being hunted by evil people because they get a kick out of slurping your special essence out of your skin.</p><p></p><p>There should be templates or paths like the career choices a Psion has to make, about Additive or Subtractive Magic, and of course being able to use both is a hefty level adjustment. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> There should be a Wise Woman class, such as Adie is, who can think circles around most foes and then apply her bit of power to the most appropriate spot. Then there are crafted predators, weapons of war, such as the Confessor, the Dreamwalker, the Slider, the Mord-Sith.. All different character classes, although some may not be suitable for PC play. I'm thinking of Prophets when I mention that. Don't forget that Dwarven Runesmiths may have some of the rules you want, already precooked - some people like living in ensorcelled buildings, where they don't age hardly as much. Need runes for that.</p><p></p><p>Goodkind Wizards seem to spend an awful amount of time getting beaten up or trying too hard to perform - having a good Con and deep HP reserve are hugely important for someone spending life energy to get the job done. Multiclassing to Wizard later, after being "a woods guide" for a while, might be a good way to ensure that improved survival. Seemed to help Richard Rahl, at least. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Eloi, post: 2668345, member: 27826"] My thoughts: I know that in Goodkind's world, they are called "Wizards" because what they do seems like magic, but it really does seem, to me, to be considerably more based on inner strength and mental focus than acquisition of tomes and redirecting arcane forces from other planes . I'm really thinking they'd best be considered Psionic characters that seem to have a knack for making items out of the magical creatures all around them. Not reliant on spellbooks for daily spells, but they do write down exotic ideas and bring them to life, like psionic research.. healing with the power of the mind (wouldn't an AD&D Wizard love to do that?). -One item is the painstick known and favored by the Mord-Sith, the Agiel. An Agiel is something we all try to avoid. :) Creating a Goodkind Wizard, in his world, means starting off with powers you are not sure of the extent of, that you need more practice with, and which might kill you if you don't have some advice pretty quickly. You also start off being enmeshed in other people's prophecies. Then there's being the sought-for snack of choice by most evil entities, and being hunted by evil people because they get a kick out of slurping your special essence out of your skin. There should be templates or paths like the career choices a Psion has to make, about Additive or Subtractive Magic, and of course being able to use both is a hefty level adjustment. :) There should be a Wise Woman class, such as Adie is, who can think circles around most foes and then apply her bit of power to the most appropriate spot. Then there are crafted predators, weapons of war, such as the Confessor, the Dreamwalker, the Slider, the Mord-Sith.. All different character classes, although some may not be suitable for PC play. I'm thinking of Prophets when I mention that. Don't forget that Dwarven Runesmiths may have some of the rules you want, already precooked - some people like living in ensorcelled buildings, where they don't age hardly as much. Need runes for that. Goodkind Wizards seem to spend an awful amount of time getting beaten up or trying too hard to perform - having a good Con and deep HP reserve are hugely important for someone spending life energy to get the job done. Multiclassing to Wizard later, after being "a woods guide" for a while, might be a good way to ensure that improved survival. Seemed to help Richard Rahl, at least. :) [/QUOTE]
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