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help making Terry Goodkinds wizard/sorcere
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<blockquote data-quote="genshou" data-source="post: 2670050" data-attributes="member: 13164"><p>A lot of the balance issues I've seen cropping up in this thread so far can be solved by using <em>Elements of Magic (Revised Edition)</em> from E.N. Publishing. Or you might consider checking out <em>Elements of Magic - Mythic Earth</em> which recently went to press. I think one or the other just may have what you are looking for; they had what I was looking for when I wanted a game with an <em>Earthsea</em> theme, and again when I wanted a Knights of the Round Table theme, and again when I wanted a Final Fantasy theme... do you get where I'm going with this?</p><p></p><p>It's been a couple of years, but from what I remember a lot of the more "interesting" powers could be represented by EOM classes. For example, the confessors could be covered by the Anima class in <em>Lyceian Arcana</em> (the companion book to <em>Elements of Magic (Revised Edition)</em> if you chose Anima powers appropriate to the confessor theme.</p><p></p><p>An interesting fact about EOM-R and EOM-ME is that most spells are created on the fly, but you'd have to adapt to allow the removal of verbal and somatic components without metamagic. Normally you can do so via a tradition feat in EOM-R, but EOM-ME allows all spellcasters to do it without any feats. The problem? Casting a spell normally takes two rounds, and it takes at least one round to become focused in order to cast your next spell without the components and without increasing spell level or requiring metamagic feats. Of course, I always hated the "fire and forget as a standard action" method anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Taking 6 seconds (full-round action) to focus and then 12 seconds (2 full-round actions) to cast works just fine in this sort of setting. If there are spells that you cast more frequently, you can make them signature spells and cast them as a standard action (still requiring the full-round action to become focused if you are going to cast without V/S components).</p><p></p><p>If you want to know more about <em>Elements of Magic (Revised Edition)</em>, <em>Lyceian Arcana</em>, and <em>Elements of Magic - Mythic Earth</em>, check the reviews page on EN World under the company E.N. Publishing, or check RPGNow's reviews.</p></blockquote><p></p>
[QUOTE="genshou, post: 2670050, member: 13164"] A lot of the balance issues I've seen cropping up in this thread so far can be solved by using [I]Elements of Magic (Revised Edition)[/I] from E.N. Publishing. Or you might consider checking out [I]Elements of Magic - Mythic Earth[/I] which recently went to press. I think one or the other just may have what you are looking for; they had what I was looking for when I wanted a game with an [I]Earthsea[/I] theme, and again when I wanted a Knights of the Round Table theme, and again when I wanted a Final Fantasy theme... do you get where I'm going with this? It's been a couple of years, but from what I remember a lot of the more "interesting" powers could be represented by EOM classes. For example, the confessors could be covered by the Anima class in [I]Lyceian Arcana[/I] (the companion book to [I]Elements of Magic (Revised Edition)[/I] if you chose Anima powers appropriate to the confessor theme. An interesting fact about EOM-R and EOM-ME is that most spells are created on the fly, but you'd have to adapt to allow the removal of verbal and somatic components without metamagic. Normally you can do so via a tradition feat in EOM-R, but EOM-ME allows all spellcasters to do it without any feats. The problem? Casting a spell normally takes two rounds, and it takes at least one round to become focused in order to cast your next spell without the components and without increasing spell level or requiring metamagic feats. Of course, I always hated the "fire and forget as a standard action" method anyway. :p Taking 6 seconds (full-round action) to focus and then 12 seconds (2 full-round actions) to cast works just fine in this sort of setting. If there are spells that you cast more frequently, you can make them signature spells and cast them as a standard action (still requiring the full-round action to become focused if you are going to cast without V/S components). If you want to know more about [I]Elements of Magic (Revised Edition)[/I], [I]Lyceian Arcana[/I], and [I]Elements of Magic - Mythic Earth[/I], check the reviews page on EN World under the company E.N. Publishing, or check RPGNow's reviews. [/QUOTE]
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