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help making Terry Goodkinds wizard/sorcere
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<blockquote data-quote="Thia Halmades" data-source="post: 2670478" data-attributes="member: 35863"><p>Oh, I was thinking of the right series. Wizard's First Rule, that bit. Additive & Subtractive magic. Ayup. I recall this now.</p><p></p><p>You can't, actually, properly reflect the wizard class from the series in D&D, because it's so poorly defined. Additive & Subtractive magic SOUND very cool but are so inadequately covered that you're left with this sort of Gandalf hybrid character with healing magic and the capacity to trick people. As though the author wants us to believe that a Wizard's greatest power is the <em>illusion</em> he has power.</p><p></p><p>It made for semi-decent fiction (no flame, please, I'm just overly critical and I find most other people's writing pretty boring, preferring my imagination to theirs) and I briefly wondered "How would I adapt this?" then realized I couldn't. My favorite fantasy series? Feist's Riftwar Saga, which is extremely easy to adapt. Like, crazy easy, except Pug became Epic by book three, as did Tomas. Everyone else was left in the dust after that.</p><p></p><p>But that's off topic. If you want to include them, then you're going to have to break down their specializations much more carefully; you may also want to grant them Divine Arcanist as an early ability, giving the Wizards access to the Heal domain. Conjuration & Evocation magick are also generally "additive" as they bring things into the world; at no point IIRC is 'destructive' magic considered 'subtractive.' Negative energy effects would be subtractive, but that was part of my beef with the idea. Barring "disintegrate" everything is "additive" - bringing something into the world. The removal of things (levels, stats? maybe?) make it that much more difficult to define.</p></blockquote><p></p>
[QUOTE="Thia Halmades, post: 2670478, member: 35863"] Oh, I was thinking of the right series. Wizard's First Rule, that bit. Additive & Subtractive magic. Ayup. I recall this now. You can't, actually, properly reflect the wizard class from the series in D&D, because it's so poorly defined. Additive & Subtractive magic SOUND very cool but are so inadequately covered that you're left with this sort of Gandalf hybrid character with healing magic and the capacity to trick people. As though the author wants us to believe that a Wizard's greatest power is the [I]illusion[/I] he has power. It made for semi-decent fiction (no flame, please, I'm just overly critical and I find most other people's writing pretty boring, preferring my imagination to theirs) and I briefly wondered "How would I adapt this?" then realized I couldn't. My favorite fantasy series? Feist's Riftwar Saga, which is extremely easy to adapt. Like, crazy easy, except Pug became Epic by book three, as did Tomas. Everyone else was left in the dust after that. But that's off topic. If you want to include them, then you're going to have to break down their specializations much more carefully; you may also want to grant them Divine Arcanist as an early ability, giving the Wizards access to the Heal domain. Conjuration & Evocation magick are also generally "additive" as they bring things into the world; at no point IIRC is 'destructive' magic considered 'subtractive.' Negative energy effects would be subtractive, but that was part of my beef with the idea. Barring "disintegrate" everything is "additive" - bringing something into the world. The removal of things (levels, stats? maybe?) make it that much more difficult to define. [/QUOTE]
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