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help making Terry Goodkinds wizard/sorcere
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<blockquote data-quote="Morgoth" data-source="post: 2672903" data-attributes="member: 37496"><p>genshou:</p><p>A lot of the balance issues I've seen cropping up in this thread so far can be solved by using Elements of Magic (Revised Edition) from E.N. Publishing. Or you might consider checking out Elements of Magic - Mythic Earth which recently went to press.</p><p></p><p>Well, about new books, in denmark we got three good stores, and the closest to me is about 120 miles away. even then it's not sure they've got them. But I will try to find those books on the net, but it takes a while before I get them home.</p><p></p><p>Eloi:</p><p>I'm really thinking they'd best be considered Psionic characters that seem to have a knack for making items out of the magical creatures all around them.</p><p></p><p>I don't know about this, because the magic in the books is far from like psionic, but I'm not the one to say that, 'cause I've never tried to understand psionic in DAD. So maybe. Could you come with an example of the class?</p><p></p><p>Eloi:</p><p>Creating a Goodkind Wizard, in his world, means starting off with powers you are not sure of the extent of, that you need more practice with, and which might kill you if you don't have some advice pretty quickly</p><p></p><p>I've thought about this, and thinking that all the pc wizards have to be middle age, because they've used there youth to understand there powers. </p><p></p><p>Dreamwalkers, Mord-sith and Confessors(mainly because of a lack of females in the group), and Prophets will not be pc-classes, because I think they're be more fun, and Prophets in particular, as npc. </p><p></p><p>Thia Halmades:</p><p>I haven't read the books, so I'm talking from a purely balance standpoint, and that point is this: If you're going to remove Clerics, then you cannot (okay, "should not", this being the HR board) give their spell list to a Sorceror/Wizard build AND give that build the Arcane base spell list. It unbalances the class and you'll have these sort of bizarre, "I can do anything" caster types with very little reason to work with anyone else. I doubt that's what you're looking for.</p><p></p><p>Well, it's ONLY the cure spells they get. And true resurrection, but with a cost of 10000 xp.</p><p>So when you die, you DIE! Of course, not if you've got a GOOD friend there's willing to sacrifice himself for you. By doing this, I hope they get a sense of life and death, so they will use their heads a hell lot more. It's been hard for high level pc to have that, because if you're dead, well there stands a cleric beside you, wich just bring you back.</p></blockquote><p></p>
[QUOTE="Morgoth, post: 2672903, member: 37496"] genshou: A lot of the balance issues I've seen cropping up in this thread so far can be solved by using Elements of Magic (Revised Edition) from E.N. Publishing. Or you might consider checking out Elements of Magic - Mythic Earth which recently went to press. Well, about new books, in denmark we got three good stores, and the closest to me is about 120 miles away. even then it's not sure they've got them. But I will try to find those books on the net, but it takes a while before I get them home. Eloi: I'm really thinking they'd best be considered Psionic characters that seem to have a knack for making items out of the magical creatures all around them. I don't know about this, because the magic in the books is far from like psionic, but I'm not the one to say that, 'cause I've never tried to understand psionic in DAD. So maybe. Could you come with an example of the class? Eloi: Creating a Goodkind Wizard, in his world, means starting off with powers you are not sure of the extent of, that you need more practice with, and which might kill you if you don't have some advice pretty quickly I've thought about this, and thinking that all the pc wizards have to be middle age, because they've used there youth to understand there powers. Dreamwalkers, Mord-sith and Confessors(mainly because of a lack of females in the group), and Prophets will not be pc-classes, because I think they're be more fun, and Prophets in particular, as npc. Thia Halmades: I haven't read the books, so I'm talking from a purely balance standpoint, and that point is this: If you're going to remove Clerics, then you cannot (okay, "should not", this being the HR board) give their spell list to a Sorceror/Wizard build AND give that build the Arcane base spell list. It unbalances the class and you'll have these sort of bizarre, "I can do anything" caster types with very little reason to work with anyone else. I doubt that's what you're looking for. Well, it's ONLY the cure spells they get. And true resurrection, but with a cost of 10000 xp. So when you die, you DIE! Of course, not if you've got a GOOD friend there's willing to sacrifice himself for you. By doing this, I hope they get a sense of life and death, so they will use their heads a hell lot more. It's been hard for high level pc to have that, because if you're dead, well there stands a cleric beside you, wich just bring you back. [/QUOTE]
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