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*Pathfinder & Starfinder
help making Terry Goodkinds wizard/sorcere
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<blockquote data-quote="Eloi" data-source="post: 2675888" data-attributes="member: 27826"><p>This is playing really, really fast and loose with the definition of Psionic - it appears to be the will of the Wizard that allows the manifestation of the power within to take useful, constructive forms. The particular part that makes it feel like a Psionic, to me, is the lack of spellbooks as anything other than textbooks of ritual learning. (No casting from scrolls, but loads and loads of items that provide spell-like effects.) Now, we immediately get murky, because the world is very magical, and emotions and Wizardfire and dragons hugely blur the line between the magic of the world and the internal control and direction of the power within by the Wizard. A Mage has a certain amount of power per day, growing over time with experience, growing like a Psion - or like a Sorcerer.</p><p></p><p>The DAD Magic user concept is usually built around a magical framework, with words of power, incantations, and calling upon forces that aren't the Magic user. The Psionic framework builds from the inside out, calling forth the power within the Psionic to affect the world. Right there, that seems to better describe the power Wizards control - except, as I mentioned, that we immediately begin shaping and tuning the forces of magic in the world after that "pilot light" of initial energy provided by the Wizard. (Or Psionic.. pick a title).</p><p></p><p>The kernal of ability is rare, dangerous to possess, and volatile - kind of like an apprentice misfiring a few spells.. except that without a dampening force or "heat sink" for the not-yet-disciplined energies of the aspiring Wizard, death is a real and quite scary option, and not avoidable except by finding help, or by going into serious denial (if female)..</p><p></p><p>Putting into a whole new framework is a great idea. The way I see Richard Rahl learning truths about how and when to use his magic, and how to turn his interface between his inherent psychic strength (bolstered by his bloodlines and his adknowledgement as Seeker) and the magic of the world all around him from the desperate, untrained power channeler he began as.. into a kind of virtual instrument for altering reality, that is just so totally *other* than DAD currently can handle as Magician or Psion.. well, it really, badly needs to be given a new framework. </p><p></p><p>I'm not wedded to the concept that a Goodkind Wizard needs to be psionic, or a Magic User the way we're used to them - I just want to see them presented in a way that respects the difference between the way we're used to handling magic in our games, and the way Goodkind's universe handles magic.</p><p></p><p>A question: has anyone asked Goodkind to participate in the project?</p></blockquote><p></p>
[QUOTE="Eloi, post: 2675888, member: 27826"] This is playing really, really fast and loose with the definition of Psionic - it appears to be the will of the Wizard that allows the manifestation of the power within to take useful, constructive forms. The particular part that makes it feel like a Psionic, to me, is the lack of spellbooks as anything other than textbooks of ritual learning. (No casting from scrolls, but loads and loads of items that provide spell-like effects.) Now, we immediately get murky, because the world is very magical, and emotions and Wizardfire and dragons hugely blur the line between the magic of the world and the internal control and direction of the power within by the Wizard. A Mage has a certain amount of power per day, growing over time with experience, growing like a Psion - or like a Sorcerer. The DAD Magic user concept is usually built around a magical framework, with words of power, incantations, and calling upon forces that aren't the Magic user. The Psionic framework builds from the inside out, calling forth the power within the Psionic to affect the world. Right there, that seems to better describe the power Wizards control - except, as I mentioned, that we immediately begin shaping and tuning the forces of magic in the world after that "pilot light" of initial energy provided by the Wizard. (Or Psionic.. pick a title). The kernal of ability is rare, dangerous to possess, and volatile - kind of like an apprentice misfiring a few spells.. except that without a dampening force or "heat sink" for the not-yet-disciplined energies of the aspiring Wizard, death is a real and quite scary option, and not avoidable except by finding help, or by going into serious denial (if female).. Putting into a whole new framework is a great idea. The way I see Richard Rahl learning truths about how and when to use his magic, and how to turn his interface between his inherent psychic strength (bolstered by his bloodlines and his adknowledgement as Seeker) and the magic of the world all around him from the desperate, untrained power channeler he began as.. into a kind of virtual instrument for altering reality, that is just so totally *other* than DAD currently can handle as Magician or Psion.. well, it really, badly needs to be given a new framework. I'm not wedded to the concept that a Goodkind Wizard needs to be psionic, or a Magic User the way we're used to them - I just want to see them presented in a way that respects the difference between the way we're used to handling magic in our games, and the way Goodkind's universe handles magic. A question: has anyone asked Goodkind to participate in the project? [/QUOTE]
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help making Terry Goodkinds wizard/sorcere
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