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*Pathfinder & Starfinder
help making Terry Goodkinds wizard/sorcere
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<blockquote data-quote="Nyaricus" data-source="post: 2683502" data-attributes="member: 35678"><p>just a question, before we continue with this > is your entire world Goodkind-based, or just the Wizard/SoL/SoD (sisters of light and darkness) being incorperated into the design?</p><p></p><p>Because, i definitively go with all or nothing for spellcasting if you world is mainly Goodkind-based. The fact for goodkinds world is that either you can tap into your magic (by being a wizard/SoL/SoD adn associated PrC's) or you are just a commoner (who can be affected by the magic since they have a tiny little speck of it in them, although they can't manipulate it whatsoever, or they have none in them, and are completely immune to magic (and they automatically pass along this flaw when they have children).</p><p></p><p>So, having Spellcasting Rangers and Paladins doesn't make any sense. Before Richard could tap into his powers, he was a pure 'Woodsman' (Ranger) and was able to take out an entire Quad by himself. Probably at level 4 or 6 at least - and by that level he would have, by D&D's standards have had spells, adn yet, he had none whatsoever.</p><p></p><p>-----------</p><p>Also, on the subject of the nature of spellcasters, there isn't a true, distinct line between 'arcane' and 'divine' spells > its more the "nature of the beast" which defines the spells. In other words, all spellcasting come from the same source, but Wizards are different than Sisters of the Light. As a house rule, I'd disallow spellcasters to wear any armour. If wearing armour, spells automatically fail. Thoughts?</p><p></p><p>-----------</p><p>So, I'd say that only pure spellcasters should ahev spells and so, assuming PHB classes:</p><p></p><p>Bard: i see that he is missing from your list, but regardless, partial spellcaster</p><p>Cleric: replaced by SoL/SoD, full spellcaster</p><p>Druid: Full spellcaster</p><p>Paladin: CW non-spellcasting varient</p><p>Ranger: CW non-spellcasting varient</p><p>Sorcerer: SoL/SoD</p><p>Wizard: Full spellcaster</p><p></p><p>also, i haev no experience with mana systems (although by the gods do i want to impliment one) so perhaps we should just use the standard spells per day/spells known?? Just a thought for (mainly) my own sake. If not, I'll allow others to step in and help with that role.</p><p></p><p>Anywasy, thats about all i have for now. Comments/Questions/Concerns?</p><p>Druid: full spellcaster</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2683502, member: 35678"] just a question, before we continue with this > is your entire world Goodkind-based, or just the Wizard/SoL/SoD (sisters of light and darkness) being incorperated into the design? Because, i definitively go with all or nothing for spellcasting if you world is mainly Goodkind-based. The fact for goodkinds world is that either you can tap into your magic (by being a wizard/SoL/SoD adn associated PrC's) or you are just a commoner (who can be affected by the magic since they have a tiny little speck of it in them, although they can't manipulate it whatsoever, or they have none in them, and are completely immune to magic (and they automatically pass along this flaw when they have children). So, having Spellcasting Rangers and Paladins doesn't make any sense. Before Richard could tap into his powers, he was a pure 'Woodsman' (Ranger) and was able to take out an entire Quad by himself. Probably at level 4 or 6 at least - and by that level he would have, by D&D's standards have had spells, adn yet, he had none whatsoever. ----------- Also, on the subject of the nature of spellcasters, there isn't a true, distinct line between 'arcane' and 'divine' spells > its more the "nature of the beast" which defines the spells. In other words, all spellcasting come from the same source, but Wizards are different than Sisters of the Light. As a house rule, I'd disallow spellcasters to wear any armour. If wearing armour, spells automatically fail. Thoughts? ----------- So, I'd say that only pure spellcasters should ahev spells and so, assuming PHB classes: Bard: i see that he is missing from your list, but regardless, partial spellcaster Cleric: replaced by SoL/SoD, full spellcaster Druid: Full spellcaster Paladin: CW non-spellcasting varient Ranger: CW non-spellcasting varient Sorcerer: SoL/SoD Wizard: Full spellcaster also, i haev no experience with mana systems (although by the gods do i want to impliment one) so perhaps we should just use the standard spells per day/spells known?? Just a thought for (mainly) my own sake. If not, I'll allow others to step in and help with that role. Anywasy, thats about all i have for now. Comments/Questions/Concerns? Druid: full spellcaster [/QUOTE]
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help making Terry Goodkinds wizard/sorcere
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