meomwt
First Post
I’ve been running a RuneQuest game for a little while (long story), however there are one or two in the group who’d like to wrap things up and get back to playing D&D 3.5.
The campaign has been revolving round the incursion of the Lunar Empire into the PC’s homelands. The original intent in the campaign was to have the players carry out a HeroQuest to retrieve an artefact which might turn the tide of battle, but there have been suggestions that they’d like to lead an army into battle and rout the invaders.
I was thinking of using the mass combat rules from the (O)D&D Rules Cyclopedia (with some tweaking), but it has vanished into my office under a ton of junk and I can’t get to it immediately. Please could anyone suggest a set of mass combat rules which are: (i) cheap, or better yet, free; (ii) easy to understand; & (iii) will allow the battle to be simulated by each player leading a block of troops of varying skill against the enemy.
All help and suggestions gratefully received.
The campaign has been revolving round the incursion of the Lunar Empire into the PC’s homelands. The original intent in the campaign was to have the players carry out a HeroQuest to retrieve an artefact which might turn the tide of battle, but there have been suggestions that they’d like to lead an army into battle and rout the invaders.
I was thinking of using the mass combat rules from the (O)D&D Rules Cyclopedia (with some tweaking), but it has vanished into my office under a ton of junk and I can’t get to it immediately. Please could anyone suggest a set of mass combat rules which are: (i) cheap, or better yet, free; (ii) easy to understand; & (iii) will allow the battle to be simulated by each player leading a block of troops of varying skill against the enemy.
All help and suggestions gratefully received.