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<blockquote data-quote="Janx" data-source="post: 4235594" data-attributes="member: 8835"><p>or use my free method I whipped up for 2E when I needed mass combat:</p><p></p><p>figure out a manageable number of squads to have per side ( roughly 20 is OK, more is harder as it increases detail, minimum # is the number of distinctly different unit types gnoll archers and elven archers are seperate squads).</p><p></p><p>Let's say you have 200 men, 50 are archers, 50 are cavalry, 100 are swordsman. They all have pretty much the same stats (per unit type) We can build squads of 10 men, yielding 20 squads:</p><p>5 archer squads, 5 cavalry, 10 swordsmen</p><p></p><p>Then just use the same stats for the single man, as for the squad. As long as all squads on both sides have the same number of men, it works out. If a squad dies, it is assumed all men died.</p><p></p><p>If you can't have all squads the same size (uneven quantities), then the following adjustment will work:</p><p>the squad's HP is equal to the TOTAL HP of all men (# men times the unit type's HP)</p><p>when the squad does damage (say 1d6 for shortsword), multiply it by the number of men in the squad.</p><p></p><p>For squads of even size, it's the same result as before (using the single man to represent the entire squad), but for uneven squads, the larger squad will have more HP and do more damage.</p><p></p><p>If you want to get even more "realistic":</p><p> roll damage for each man in the squad (10 men is 10d6).</p><p>As your squad takes damage, it loses men (10 men at 8 HP is 80 HP, which means for every 8 damage, you lose a man).</p><p></p><p>If you're on a grid, a squad takes up as much space as the single man, times the number of men. Square that number, round up, and you've got the square shape of it's base on the grid (per 3.5E methods). 10 humans takes up 50 square feet (10 squares). Squared, that's 3.something, round up to 4, which means the squad's base is 4x4 squares.</p><p></p><p>That's it. Obviously, you can get more complex, incorporating morale, etc. But my method is probably comparable to other published methods, and mine is free.</p></blockquote><p></p>
[QUOTE="Janx, post: 4235594, member: 8835"] or use my free method I whipped up for 2E when I needed mass combat: figure out a manageable number of squads to have per side ( roughly 20 is OK, more is harder as it increases detail, minimum # is the number of distinctly different unit types gnoll archers and elven archers are seperate squads). Let's say you have 200 men, 50 are archers, 50 are cavalry, 100 are swordsman. They all have pretty much the same stats (per unit type) We can build squads of 10 men, yielding 20 squads: 5 archer squads, 5 cavalry, 10 swordsmen Then just use the same stats for the single man, as for the squad. As long as all squads on both sides have the same number of men, it works out. If a squad dies, it is assumed all men died. If you can't have all squads the same size (uneven quantities), then the following adjustment will work: the squad's HP is equal to the TOTAL HP of all men (# men times the unit type's HP) when the squad does damage (say 1d6 for shortsword), multiply it by the number of men in the squad. For squads of even size, it's the same result as before (using the single man to represent the entire squad), but for uneven squads, the larger squad will have more HP and do more damage. If you want to get even more "realistic": roll damage for each man in the squad (10 men is 10d6). As your squad takes damage, it loses men (10 men at 8 HP is 80 HP, which means for every 8 damage, you lose a man). If you're on a grid, a squad takes up as much space as the single man, times the number of men. Square that number, round up, and you've got the square shape of it's base on the grid (per 3.5E methods). 10 humans takes up 50 square feet (10 squares). Squared, that's 3.something, round up to 4, which means the squad's base is 4x4 squares. That's it. Obviously, you can get more complex, incorporating morale, etc. But my method is probably comparable to other published methods, and mine is free. [/QUOTE]
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