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Help me 4e-ify my 13th Age game
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<blockquote data-quote="Tony Vargas" data-source="post: 7135989" data-attributes="member: 996"><p>4e's elaborate, tactical, set-piece combats and intra-party combos are possible precisely because the class designs were so consistent and used Roles. I never bought the 'samey' characterization of that, each class seemed plenty unique both in flavor and how they played, but 13A went the other way and has classes that are mechanically- & resource- differentiated and used the full-heal up as a sledgehammer to balance them. That sacrificed some of the things you want back, and you prettymuch can't have them without gutting 13A classes and re-imposing built-in (rather than DM-enforced) class balance, and, particularly, Roles.</p><p></p><p>OTOH, lots of other stuff you can just port straight. The 4e handling of movement/positioning and forced movement and OAs, for instance, should just pop into place.</p><p> The Escalation Die, yes, so easy to simply add to any d20 game to make combats less front-loaded and wrap up a little quicker. It'd've been a nice addition to 4e, especially if added /instead/ of feat taxes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7135989, member: 996"] 4e's elaborate, tactical, set-piece combats and intra-party combos are possible precisely because the class designs were so consistent and used Roles. I never bought the 'samey' characterization of that, each class seemed plenty unique both in flavor and how they played, but 13A went the other way and has classes that are mechanically- & resource- differentiated and used the full-heal up as a sledgehammer to balance them. That sacrificed some of the things you want back, and you prettymuch can't have them without gutting 13A classes and re-imposing built-in (rather than DM-enforced) class balance, and, particularly, Roles. OTOH, lots of other stuff you can just port straight. The 4e handling of movement/positioning and forced movement and OAs, for instance, should just pop into place. The Escalation Die, yes, so easy to simply add to any d20 game to make combats less front-loaded and wrap up a little quicker. It'd've been a nice addition to 4e, especially if added /instead/ of feat taxes. ;) [/QUOTE]
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