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Help me alter Speaker In Dreams (spoilers)
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<blockquote data-quote="Seravin" data-source="post: 1483555" data-attributes="member: 6783"><p>Have you thought of an Erynies as a replacement? Same CR as of the mind flayer and has the added benefit of being able to appear angelic (sort of) without too much effort. It would also fit in with the Devilish connection. Give her rogue levels (or house rule the bard alignment issue) with perform if you think you need to buff her up a bit.</p><p></p><p>When I was thinking of doing a modification, I had been thinking of using the succubus from Forge of Fury - but her CE alignment conflicted with all the other bad guys alignment . You'd have to change most of the creatures to fit in.</p><p></p><p></p><p>a. If you're swapping in displacer beasts, think about fiendish displacer beasts just to keep the theme.</p><p></p><p>b. If you have access to Tome and Blood, give the abyssal eviserators the psudonatural template and tell the players to imagine the mini's as a sickening purple and green with pulsing skin.</p><p></p><p></p><p></p><p>Your end fight will be challenging (with bard and barbarian) for an eighth level party. Expect someone to die if they aren't adequately prepared or if the barbarian and bard are particularly optimized.</p><p></p><p>When I ran the module, it was a pretty challenging fight. The characters were around 7th and they went in armed for dire bear. The Ogre Mage didn't last too long and ultimately was unable to flee. The Mind Flayer fled, but came back (I altered it's innate plane shift ability with a feat to give it a Teleport chance to arrive on target) and was shortly killed. By the end of the fight a couple party members were stunned and everyone was hurt, but no one was dead. If the MF hadn't come back for it's after-dinner snack it would have survived for another day. Ah well.</p></blockquote><p></p>
[QUOTE="Seravin, post: 1483555, member: 6783"] Have you thought of an Erynies as a replacement? Same CR as of the mind flayer and has the added benefit of being able to appear angelic (sort of) without too much effort. It would also fit in with the Devilish connection. Give her rogue levels (or house rule the bard alignment issue) with perform if you think you need to buff her up a bit. When I was thinking of doing a modification, I had been thinking of using the succubus from Forge of Fury - but her CE alignment conflicted with all the other bad guys alignment . You'd have to change most of the creatures to fit in. a. If you're swapping in displacer beasts, think about fiendish displacer beasts just to keep the theme. b. If you have access to Tome and Blood, give the abyssal eviserators the psudonatural template and tell the players to imagine the mini's as a sickening purple and green with pulsing skin. Your end fight will be challenging (with bard and barbarian) for an eighth level party. Expect someone to die if they aren't adequately prepared or if the barbarian and bard are particularly optimized. When I ran the module, it was a pretty challenging fight. The characters were around 7th and they went in armed for dire bear. The Ogre Mage didn't last too long and ultimately was unable to flee. The Mind Flayer fled, but came back (I altered it's innate plane shift ability with a feat to give it a Teleport chance to arrive on target) and was shortly killed. By the end of the fight a couple party members were stunned and everyone was hurt, but no one was dead. If the MF hadn't come back for it's after-dinner snack it would have survived for another day. Ah well. [/QUOTE]
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