Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Help me avoid slaughtering my party
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gilladian" data-source="post: 4563590" data-attributes="member: 2093"><p>I have a problem! My PCs have worked themselves (with a bit of help from me!) into a very tight corner. This is a 3.5 game, PCs are 4th level. There's a rogue, a ranger and a sorcerer, a wizard and a cleric (the fighter is absent).</p><p></p><p>The PCs were ambushed by an ogre mage and 2 ogres. They took out the ogres, but could not much hurt the ogre mage. He took two PCs down to below 0 HP and swiped some magic items from them. He then left the scene. </p><p></p><p>The PCs rested for 24 hours, then followed the ogres' trail back to their lair, which is a sea cave. The cave has a waterfall over the entrance, and the main cave is water-filled with several small islands. Behind and slightly to one side are a series of "living caves" for the ogres. </p><p></p><p>The PCs found the "chimney" into the cave. The rogue climbed down this cleft (fairly wide and long, intentionally). He saw two female ogres in the cave, and decided that he could "take" them. He dropped to the floor of the cave, and tried to hide, but was seen. The sorcerer followed him into the chimney, and saw what was happening, and cast sleep. </p><p></p><p>To cut a long story short, the rogue, ranger and sorcerer are now in the cave, having killed 4 or 5 ogres, and are slightly injured. The wizard and cleric will NOT follow them into the cave. They are now on one of the islands in the sea-cave. </p><p></p><p>They don't know it, but the ogre mage is flying, invisible, in the cave above them. He's about to use his cone of cold on them. But I'm afraid it will kill all three of them. Really, because of the mix of PCs and players, I don't mind killing the rogue or ranger, but I really don't want to kill the sorcerer - his player is an 11 year-old, and he just followed the bad example of the other two players!</p><p></p><p>I'm trying to figure out a way to have SOME ally of the Ogre Mage interfere and ask to be "given" one or more of the PCs as a prisoner/toy, instead of watching them get killed. Any ideas? I have a week to decide, as we're not playing this Sunday.</p><p></p><p>Hopefully, if one or more of them are captured, the wizard, cleric (and fighter when he gets back) will be able to rescue them...</p></blockquote><p></p>
[QUOTE="Gilladian, post: 4563590, member: 2093"] I have a problem! My PCs have worked themselves (with a bit of help from me!) into a very tight corner. This is a 3.5 game, PCs are 4th level. There's a rogue, a ranger and a sorcerer, a wizard and a cleric (the fighter is absent). The PCs were ambushed by an ogre mage and 2 ogres. They took out the ogres, but could not much hurt the ogre mage. He took two PCs down to below 0 HP and swiped some magic items from them. He then left the scene. The PCs rested for 24 hours, then followed the ogres' trail back to their lair, which is a sea cave. The cave has a waterfall over the entrance, and the main cave is water-filled with several small islands. Behind and slightly to one side are a series of "living caves" for the ogres. The PCs found the "chimney" into the cave. The rogue climbed down this cleft (fairly wide and long, intentionally). He saw two female ogres in the cave, and decided that he could "take" them. He dropped to the floor of the cave, and tried to hide, but was seen. The sorcerer followed him into the chimney, and saw what was happening, and cast sleep. To cut a long story short, the rogue, ranger and sorcerer are now in the cave, having killed 4 or 5 ogres, and are slightly injured. The wizard and cleric will NOT follow them into the cave. They are now on one of the islands in the sea-cave. They don't know it, but the ogre mage is flying, invisible, in the cave above them. He's about to use his cone of cold on them. But I'm afraid it will kill all three of them. Really, because of the mix of PCs and players, I don't mind killing the rogue or ranger, but I really don't want to kill the sorcerer - his player is an 11 year-old, and he just followed the bad example of the other two players! I'm trying to figure out a way to have SOME ally of the Ogre Mage interfere and ask to be "given" one or more of the PCs as a prisoner/toy, instead of watching them get killed. Any ideas? I have a week to decide, as we're not playing this Sunday. Hopefully, if one or more of them are captured, the wizard, cleric (and fighter when he gets back) will be able to rescue them... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help me avoid slaughtering my party
Top