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Help me avoid slaughtering my party
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<blockquote data-quote="ironfang" data-source="post: 4564384" data-attributes="member: 79975"><p>My opinion, which seems to be pretty contrary to everyone elses, is let them die. Level 4 is pretty low level, and not too horribly difficult to get back to. These players seem to be pretty inexperienced (splitting up to face pretty lop sided odds), and thus need to learn that they need to stick together, work together, and not be so individualistic. </p><p></p><p>Let me take a step back. </p><p></p><p>Ask yourself this question: What did the players do WRONG. Not wrong by accident, but wrong by choice. If they willfully put themselves in a situation that gave them a very HIGH possibility that they would die, then they should most likely take the bullet, and learn from their mistakes. </p><p></p><p>Now if you as a DM simply miscalculated the challenge of the party and lead them into a death trap, then its on you to help get them out of it (all DM's have been there before so dont feel bad, give them an extra cookie to relieve your guilt). If you find that it was appropriately challenging, but they just failed, they still have to suffer the loss. Being stripped of all possessions and sold into slavery would be an ample reward (and segway into a new adventure). </p><p></p><p>I know it sucks to have to kill of a party (and yes, it makes people rather upset at times) but without the real threats of losing, your players will never truly savor victory. I've had friends not talk to me for hours because their favorite characters were killed because they did something extremely stupid. On the other hand, when their characters triumph, they are top of the world, because they KNOW it was not a shallow victory.</p><p></p><p> Just something to think about.</p></blockquote><p></p>
[QUOTE="ironfang, post: 4564384, member: 79975"] My opinion, which seems to be pretty contrary to everyone elses, is let them die. Level 4 is pretty low level, and not too horribly difficult to get back to. These players seem to be pretty inexperienced (splitting up to face pretty lop sided odds), and thus need to learn that they need to stick together, work together, and not be so individualistic. Let me take a step back. Ask yourself this question: What did the players do WRONG. Not wrong by accident, but wrong by choice. If they willfully put themselves in a situation that gave them a very HIGH possibility that they would die, then they should most likely take the bullet, and learn from their mistakes. Now if you as a DM simply miscalculated the challenge of the party and lead them into a death trap, then its on you to help get them out of it (all DM's have been there before so dont feel bad, give them an extra cookie to relieve your guilt). If you find that it was appropriately challenging, but they just failed, they still have to suffer the loss. Being stripped of all possessions and sold into slavery would be an ample reward (and segway into a new adventure). I know it sucks to have to kill of a party (and yes, it makes people rather upset at times) but without the real threats of losing, your players will never truly savor victory. I've had friends not talk to me for hours because their favorite characters were killed because they did something extremely stupid. On the other hand, when their characters triumph, they are top of the world, because they KNOW it was not a shallow victory. Just something to think about. [/QUOTE]
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