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Help Me balance a fight vs BBEG
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<blockquote data-quote="hastur_nz" data-source="post: 7413680" data-attributes="member: 40592"><p>A dozen mooks sounds like too many for me, for 6th level PC's, especially when you've only got 4 PC's and no Wizard or similar to help really thin the numbers quickly (Warlock just doesn't have the same big-boom / crowd control, and while Cleric has Spirit Guardians that's pretty dangerous unless the mooks are one-hit wonders which I don't think they are here).</p><p></p><p>You should know your group's capabilities better than us, but that's my initial thought - dial down the strength and/or number of mooks. One false step, and half a dozen mooks pounding on a single PC, could easily lead to that PC being down for the count, before things have even really got started.</p><p></p><p>In my experience with 5e, at PC levels around say 5-8, any fight where the PC's are outnumbered, and there's a decent boss-type in the mix, is very much "deadly", i.e. a good chance you'll drop at least one PC, and a chance one or more will die. Especially if your group doesn't have a good Controller. For example, last week I used 3 ogres (+1 later), an air elemental, and a Cloud Giant, vs 4 PC's of level 7 - I dropped two PC's towards the end, with only one ogre left and the cloud giant badly hurt; so the cloud giant picked one up and threatened to drop her off the edge of flying castle unless the PC's gave up; the one surviving ogre was commanded to carry the other unconscious PC downstairs... my players threatened the giant with something of his (long story)... so he dropped the PC to her death a mile or so below, and the PC's got lucky and killed him before he could drop more of them. Ogres are only CR2, but in combo with a high CR boss, and a supporting elemental, the basic action economy worked in favour of the bad-guys, especially as my group also doesn't have a wizard-type, like yours it's mostly fighter-types and a cleric or two.</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7413680, member: 40592"] A dozen mooks sounds like too many for me, for 6th level PC's, especially when you've only got 4 PC's and no Wizard or similar to help really thin the numbers quickly (Warlock just doesn't have the same big-boom / crowd control, and while Cleric has Spirit Guardians that's pretty dangerous unless the mooks are one-hit wonders which I don't think they are here). You should know your group's capabilities better than us, but that's my initial thought - dial down the strength and/or number of mooks. One false step, and half a dozen mooks pounding on a single PC, could easily lead to that PC being down for the count, before things have even really got started. In my experience with 5e, at PC levels around say 5-8, any fight where the PC's are outnumbered, and there's a decent boss-type in the mix, is very much "deadly", i.e. a good chance you'll drop at least one PC, and a chance one or more will die. Especially if your group doesn't have a good Controller. For example, last week I used 3 ogres (+1 later), an air elemental, and a Cloud Giant, vs 4 PC's of level 7 - I dropped two PC's towards the end, with only one ogre left and the cloud giant badly hurt; so the cloud giant picked one up and threatened to drop her off the edge of flying castle unless the PC's gave up; the one surviving ogre was commanded to carry the other unconscious PC downstairs... my players threatened the giant with something of his (long story)... so he dropped the PC to her death a mile or so below, and the PC's got lucky and killed him before he could drop more of them. Ogres are only CR2, but in combo with a high CR boss, and a supporting elemental, the basic action economy worked in favour of the bad-guys, especially as my group also doesn't have a wizard-type, like yours it's mostly fighter-types and a cleric or two. [/QUOTE]
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