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Help me balance crazy over the top artifacts
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<blockquote data-quote="OldSchoolGamerGirl" data-source="post: 9062393" data-attributes="member: 7041190"><p>Okay, so lots to unpack here.</p><p></p><p>first: you need an ongoing save. Like every day or every week you can repeat the save to remove the helm. This is why in Young Justice even though fate CAN take a host it prefers a willing one. Maybe make the mental stats still matter too "a magic host is better" </p><p>Second: I agree with [USER=7042230]@Moonmover[/USER] don't use the MM stats but use them as a baseline, give this forbidden one more personality</p><p>third: this is a CR 12 you are letting the player take on, and lets be honest there are plenty of Cha casters that can have a good Cha save, so 16 could become "oh I can use this" instead of "Oh this is dangerus"</p><p>fourth: you need a way to bargin and talk to the spirit, to make deals with it.</p></blockquote><p></p>
[QUOTE="OldSchoolGamerGirl, post: 9062393, member: 7041190"] Okay, so lots to unpack here. first: you need an ongoing save. Like every day or every week you can repeat the save to remove the helm. This is why in Young Justice even though fate CAN take a host it prefers a willing one. Maybe make the mental stats still matter too "a magic host is better" Second: I agree with [USER=7042230]@Moonmover[/USER] don't use the MM stats but use them as a baseline, give this forbidden one more personality third: this is a CR 12 you are letting the player take on, and lets be honest there are plenty of Cha casters that can have a good Cha save, so 16 could become "oh I can use this" instead of "Oh this is dangerus" fourth: you need a way to bargin and talk to the spirit, to make deals with it. [/QUOTE]
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