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General Tabletop Discussion
*Dungeons & Dragons
Help me balance encounters for Magic Items and Feats
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<blockquote data-quote="NotAYakk" data-source="post: 8301069" data-attributes="member: 72555"><p>For every tier-optimal attuned combat item (or equivalent non-attuned item, like a optimal magic armor/weapons), add +1 to the PCs level.</p><p></p><p>Add up the PCs levels after doing that adjustment.</p><p></p><p>Add up the monster's CRs (if you have masses of sub-1 CR monsters, or T1 PCs, this needs adjustment).</p><p></p><p>The monsters adding up to:</p><p>1/5 is easy</p><p>1/4 is medium</p><p>1/3 is hard</p><p>40% is deadly</p><p>give you a decent result.</p><p></p><p>5 level 6 players, Assume 2 T2 quality magic items each, so 8*5 = 40 total player levels of power.</p><p></p><p>Easy: 8 total CR</p><p>Medium: 10 total CR</p><p>Hard: 13 total CR</p><p>Deadly: 16 total CR</p><p></p><p>The quickest adjustment under CR 1 monsters is:</p><p>CR 1/8 -> 1/6</p><p>CR 1/4 -> 1/3</p><p>CR 1/2 -> 2/3</p><p>which is a slight boost, but it matters in large numbers.</p><p></p><p>(You can also boost CR 1 up a bit, but that matters less).</p><p></p><p>The above assumes enemies get to be in a tactically reasonable position.</p><p></p><p>If you want to build multiple scenes of encounters, give each encounter points. Easy is 1, Medium 2, Hard 3, Deadly 4. Every 10% of party power over deadly is another point (you know, to be a least a LITTLE bit fair).</p><p></p><p>Multi-wave fights are counted as separate encounters. If they are medium-fast waves (ie, previous wave is mostly still there), you can fudge that up a tiny bit.</p><p></p><p>Easy Scene: 3-4 total points</p><p>Medium Scene: 5-6 total points</p><p>Hard Scene: 7-8 total points</p><p>Deadly Scene: 9+ total points</p><p></p><p>I assume after a scene you can take a short rest.</p><p></p><p>For an adventuring day, again assign each scene points (1 for easy, 2 for medium, 3 for hard, 4 for deadly, +1 for each 2 points past 9 for super-deadly).</p><p></p><p>An adventuring day difficulty is:</p><p>Easy day: 3-4 total points</p><p>Medium day: 5-6 total points</p><p>Hard day: 7-8 total points</p><p>Deadly day: 9+ total points</p><p></p><p>If you have 3 medium fights, this is a medium scene. If you have 3 medium scenes, this is a medium day. Medium fights in this roughly correspond to (after adjustment for items) medium fights using DMG building rules.</p><p></p><p>(Because XP is non-linear in CR, simply adding up CR is a really good approximation for adding up XP then doing the encounter size multiplier.)</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8301069, member: 72555"] For every tier-optimal attuned combat item (or equivalent non-attuned item, like a optimal magic armor/weapons), add +1 to the PCs level. Add up the PCs levels after doing that adjustment. Add up the monster's CRs (if you have masses of sub-1 CR monsters, or T1 PCs, this needs adjustment). The monsters adding up to: 1/5 is easy 1/4 is medium 1/3 is hard 40% is deadly give you a decent result. 5 level 6 players, Assume 2 T2 quality magic items each, so 8*5 = 40 total player levels of power. Easy: 8 total CR Medium: 10 total CR Hard: 13 total CR Deadly: 16 total CR The quickest adjustment under CR 1 monsters is: CR 1/8 -> 1/6 CR 1/4 -> 1/3 CR 1/2 -> 2/3 which is a slight boost, but it matters in large numbers. (You can also boost CR 1 up a bit, but that matters less). The above assumes enemies get to be in a tactically reasonable position. If you want to build multiple scenes of encounters, give each encounter points. Easy is 1, Medium 2, Hard 3, Deadly 4. Every 10% of party power over deadly is another point (you know, to be a least a LITTLE bit fair). Multi-wave fights are counted as separate encounters. If they are medium-fast waves (ie, previous wave is mostly still there), you can fudge that up a tiny bit. Easy Scene: 3-4 total points Medium Scene: 5-6 total points Hard Scene: 7-8 total points Deadly Scene: 9+ total points I assume after a scene you can take a short rest. For an adventuring day, again assign each scene points (1 for easy, 2 for medium, 3 for hard, 4 for deadly, +1 for each 2 points past 9 for super-deadly). An adventuring day difficulty is: Easy day: 3-4 total points Medium day: 5-6 total points Hard day: 7-8 total points Deadly day: 9+ total points If you have 3 medium fights, this is a medium scene. If you have 3 medium scenes, this is a medium day. Medium fights in this roughly correspond to (after adjustment for items) medium fights using DMG building rules. (Because XP is non-linear in CR, simply adding up CR is a really good approximation for adding up XP then doing the encounter size multiplier.) [/QUOTE]
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