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General Tabletop Discussion
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Help me balance encounters for Magic Items and Feats
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8301382" data-attributes="member: 6802951"><p>Existence of Feats is less important than level of optimisation. Martial characters tend to be reliant on feats to distinguish and personalise their characters, let alone optimise, but most casters optimise without needing feats for example. Additional choices is always more potential for power however.</p><p></p><p>What is your party makeup, and what sort of adventuring day is typical? Do they have any unusually powerful magic items for their level (Rare+)? Were the party's magic items randomly generated, or tailored for/chosen by the players?</p><p></p><p>One thing I've done fairly often at the beginning of a game is to ask the players if they want the game to include Feats. As a balance to allowing feats, I will allow monsters additional proficiencies. Players have always chosen to have feats so far.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8301382, member: 6802951"] Existence of Feats is less important than level of optimisation. Martial characters tend to be reliant on feats to distinguish and personalise their characters, let alone optimise, but most casters optimise without needing feats for example. Additional choices is always more potential for power however. What is your party makeup, and what sort of adventuring day is typical? Do they have any unusually powerful magic items for their level (Rare+)? Were the party's magic items randomly generated, or tailored for/chosen by the players? One thing I've done fairly often at the beginning of a game is to ask the players if they want the game to include Feats. As a balance to allowing feats, I will allow monsters additional proficiencies. Players have always chosen to have feats so far. [/QUOTE]
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Help me balance encounters for Magic Items and Feats
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