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Help me balance my new races?
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<blockquote data-quote="Spatzimaus" data-source="post: 2953661" data-attributes="member: 3051"><p>Well, they don't look glaringly unbalanced, but there are a few things. For one thing, there just isn't nearly enough stuff. If you're reducing to 5 races, I'd really recommend loading these guys up with minor abilities. I'll give examples below.</p><p></p><p>EARTH:</p><p>Yes, they're a LOT like Dwarves, but maybe a little weaker. They're faster than Dwarves, but don't get any saving throw bonus, darkvision, or enemy-specific AC/attack bonus.</p><p></p><p>Personally, I'd start off by making the stats a bit more severe and shifting away from the Dwarf baseline (say, to +2 STR -2 DEX -2 CHA) and give them Natural Armor 2.</p><p></p><p>Then, in the spirit of loading them up with minor abilities:</p><p>+1 to attack rolls vs. Air creatures, -1 to saving throws vs. Air magic (this one could be copied for the other three elements)</p><p>Light Sensitivity</p><p>DR 1/-</p><p>and a Latent Tremorsense ability that gives a +1 insight bonus to AC if he didn't move more than 5' in the previous round.</p><p></p><p>FIRE:</p><p>Okay, you don't have Wizards, but how about Psions? They use INT, too. Even without that, +2 INT would only give you two things:</p><p>+1 skill point per level, which Humans already get</p><p>+1 to INT-based skills, which really boils down to Knowledge in this case, and they've already got a +4 there.</p><p>So really, I'd rework this one a bit, depending on what style you want for them. For instance, you could say that their connection to Fire gives them nearly limitless energy; give them Sustenance (no need for food or water) and the Endurance feat. Throw on a few minor things, and you'd be set.</p><p></p><p>WATER:</p><p>If you're going to keep Humans in, I really would recommend giving these guys a stat mod of some kind. If you switch the Earth race to the +STR like I suggested, maybe these guys could gain the +CON.</p><p>+4 diplomacy just isn't much; the other races are getting boosts to multiple skills.</p><p>As for other abilities, how about a weak Fast Healing? Not enough to affect a combat, but enough that the race wouldn't need much downtime healing; maybe half an hour and you're back to full strength. That'd probably be something like 1 HP per minute per two character levels (meaning at level 20, you'd only have the equivalent of Fast Healing 1).</p><p></p><p>AIR:</p><p>How are they gliding? Wings, flaps of skin, what? You could do more with that.</p><p>In keeping with the Air theme, how about a save bonus vs. Hold-type spells, like a weak <em>freedom of movement</em>? Maybe a "burst of speed" spell-like ability (+10' for one turn, usable 3/day. Or maybe just give them all Uncanny Dodge.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 2953661, member: 3051"] Well, they don't look glaringly unbalanced, but there are a few things. For one thing, there just isn't nearly enough stuff. If you're reducing to 5 races, I'd really recommend loading these guys up with minor abilities. I'll give examples below. EARTH: Yes, they're a LOT like Dwarves, but maybe a little weaker. They're faster than Dwarves, but don't get any saving throw bonus, darkvision, or enemy-specific AC/attack bonus. Personally, I'd start off by making the stats a bit more severe and shifting away from the Dwarf baseline (say, to +2 STR -2 DEX -2 CHA) and give them Natural Armor 2. Then, in the spirit of loading them up with minor abilities: +1 to attack rolls vs. Air creatures, -1 to saving throws vs. Air magic (this one could be copied for the other three elements) Light Sensitivity DR 1/- and a Latent Tremorsense ability that gives a +1 insight bonus to AC if he didn't move more than 5' in the previous round. FIRE: Okay, you don't have Wizards, but how about Psions? They use INT, too. Even without that, +2 INT would only give you two things: +1 skill point per level, which Humans already get +1 to INT-based skills, which really boils down to Knowledge in this case, and they've already got a +4 there. So really, I'd rework this one a bit, depending on what style you want for them. For instance, you could say that their connection to Fire gives them nearly limitless energy; give them Sustenance (no need for food or water) and the Endurance feat. Throw on a few minor things, and you'd be set. WATER: If you're going to keep Humans in, I really would recommend giving these guys a stat mod of some kind. If you switch the Earth race to the +STR like I suggested, maybe these guys could gain the +CON. +4 diplomacy just isn't much; the other races are getting boosts to multiple skills. As for other abilities, how about a weak Fast Healing? Not enough to affect a combat, but enough that the race wouldn't need much downtime healing; maybe half an hour and you're back to full strength. That'd probably be something like 1 HP per minute per two character levels (meaning at level 20, you'd only have the equivalent of Fast Healing 1). AIR: How are they gliding? Wings, flaps of skin, what? You could do more with that. In keeping with the Air theme, how about a save bonus vs. Hold-type spells, like a weak [i]freedom of movement[/i]? Maybe a "burst of speed" spell-like ability (+10' for one turn, usable 3/day. Or maybe just give them all Uncanny Dodge. [/QUOTE]
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