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*Dungeons & Dragons
Help me balance my old school encounters
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<blockquote data-quote="Zardnaar" data-source="post: 6204083" data-attributes="member: 6716779"><p>I have been playing ACKs and in short you have to ad hoc it based on things like ability scores and equipment and magic items. Eer on the side of caution and AC is the main factor. Throw large groups of lower hit dice critters at them as they have trouble hitting. Also makes the martials feel better when they get to cleave lots in the ACKs system as I was running my ACKS players through the Tomb of Elemental Evil and they walked into a room of 23 baddies and cleared it out at level 5 or so.</p><p></p><p> The ACKs thief kind of sucks still so also be careful with traps. Tougher monsters are ok if they are by themselves as action economy will kill them. Save or die effects are also dicey like the bee sting that kills you on a flunked save. If you have been running some old school modules like B2, B5 etc your PCs may also be very well equipped with magic items especially if you have a 5 or 6 man party as ACKs PCs are a bit more powerful than BECMI ones with more healing available at lower levels so a smaller party can kill stuff at a much faster rate than pure BECMI due to cleave and proficiency rules.</p><p></p><p> ACKs is kind of fun though I quite liked it and we bought the players companion for it.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6204083, member: 6716779"] I have been playing ACKs and in short you have to ad hoc it based on things like ability scores and equipment and magic items. Eer on the side of caution and AC is the main factor. Throw large groups of lower hit dice critters at them as they have trouble hitting. Also makes the martials feel better when they get to cleave lots in the ACKs system as I was running my ACKS players through the Tomb of Elemental Evil and they walked into a room of 23 baddies and cleared it out at level 5 or so. The ACKs thief kind of sucks still so also be careful with traps. Tougher monsters are ok if they are by themselves as action economy will kill them. Save or die effects are also dicey like the bee sting that kills you on a flunked save. If you have been running some old school modules like B2, B5 etc your PCs may also be very well equipped with magic items especially if you have a 5 or 6 man party as ACKs PCs are a bit more powerful than BECMI ones with more healing available at lower levels so a smaller party can kill stuff at a much faster rate than pure BECMI due to cleave and proficiency rules. ACKs is kind of fun though I quite liked it and we bought the players companion for it. [/QUOTE]
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