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Help me balance this set of classes
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<blockquote data-quote="Arkhandus" data-source="post: 3196984" data-attributes="member: 13966"><p>1. You might want to force all Wizards to specialize, but deny them the bonus slots from specialization. Or perhaps instead reduce their number of spells automatically learned each level by 1 (so 1 less 1st-level spell known at 1st-level, and only learning 1 spell automatically at each Wizard level beyond 1st). Maybe not, but it could be more fair than leaving the Wizard with only the positive addition of spontaneous casting.</p><p></p><p>2. Should probably reduce the cleric's spell slots by 1 or 2 for each spell level beyond 0-level. Might even cause them to gain access to new spell levels at the rate a sorcerer would. Maybe just reduce their hit dice to d6 instead. Just something to make them less "better-spellcasting-warriors-than-Wizards".</p><p></p><p>3. Probably give Barbarians the roguish Slippery Mind ability at some point around 7th-10th I think, so they're less easily subdued or controlled by all the spontaneous-casting mages and psionicists throwing around Charms and Compulsions any ole' time they feel like it.</p><p></p><p>4. I would probably suggest changing the Psion's manifesting stat to Charisma in this case. It would change the way Psions are perceived in the campaign (and what kinds of positions or lifestyles they would typically have), in a neat way, as well as balancing out their increased versatility compared to even the spontaneous-casting Wizards (many psionic powers in 3.5 can each effectively duplicate several spells, of varying levels). You might also want to reduce their base skill points to 2/level rather than 4. Psions would be the charming, personable neighborhood tricksters/problem-solvers, the favored consultants and friends of the aristocracy, the local seers that are so delightfully humorous and witty in their fortune-telling, the commanding and imposing travelers whose very presence is enough to draw awed attention and command the respect of others, whose every word is considered a profound statement and a command to be followed lest ye draw such a terrifying and magnificent individual's ire. *stops rambling and gibbering to himself*</p><p></p><p>In any case, these are all going to be much stronger than the other core classes (with the possible exception of any druids who choose to abuse Natural Spell, Wild Shape, polymorphing spells, ability score min-maxing, etc.).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3196984, member: 13966"] 1. You might want to force all Wizards to specialize, but deny them the bonus slots from specialization. Or perhaps instead reduce their number of spells automatically learned each level by 1 (so 1 less 1st-level spell known at 1st-level, and only learning 1 spell automatically at each Wizard level beyond 1st). Maybe not, but it could be more fair than leaving the Wizard with only the positive addition of spontaneous casting. 2. Should probably reduce the cleric's spell slots by 1 or 2 for each spell level beyond 0-level. Might even cause them to gain access to new spell levels at the rate a sorcerer would. Maybe just reduce their hit dice to d6 instead. Just something to make them less "better-spellcasting-warriors-than-Wizards". 3. Probably give Barbarians the roguish Slippery Mind ability at some point around 7th-10th I think, so they're less easily subdued or controlled by all the spontaneous-casting mages and psionicists throwing around Charms and Compulsions any ole' time they feel like it. 4. I would probably suggest changing the Psion's manifesting stat to Charisma in this case. It would change the way Psions are perceived in the campaign (and what kinds of positions or lifestyles they would typically have), in a neat way, as well as balancing out their increased versatility compared to even the spontaneous-casting Wizards (many psionic powers in 3.5 can each effectively duplicate several spells, of varying levels). You might also want to reduce their base skill points to 2/level rather than 4. Psions would be the charming, personable neighborhood tricksters/problem-solvers, the favored consultants and friends of the aristocracy, the local seers that are so delightfully humorous and witty in their fortune-telling, the commanding and imposing travelers whose very presence is enough to draw awed attention and command the respect of others, whose every word is considered a profound statement and a command to be followed lest ye draw such a terrifying and magnificent individual's ire. *stops rambling and gibbering to himself* In any case, these are all going to be much stronger than the other core classes (with the possible exception of any druids who choose to abuse Natural Spell, Wild Shape, polymorphing spells, ability score min-maxing, etc.). [/QUOTE]
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Help me balance this set of classes
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