Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help me balance this set of classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herzog" data-source="post: 3196993" data-attributes="member: 25696"><p>Good points Arkhandus!</p><p></p><p>I'll just reply to them in order:</p><p>1. Wizards in my campaign do NOT automatically get new spells. They have to find them or research them. They do not get summon familiar or scribe scroll at first lvl, but get heighten spell at lvl 1 for free, enabling them use of 0 lvl spells as prerequisites for reserve feats. I'm not sure why you advise to force wizards to specialize...</p><p></p><p>2. As the cleric and wizard spells are treated in the same way, why should the cleric be penalized where the wizard is not? Or do you find the cleric to be more powerfull in the core version as well?</p><p></p><p>3. Good point about being able to counter mind affecting spells. I will probably need to add other resistances as well. I'll check it out. (will probably introduce this as a Feat though, since other classes might want to be able to get extra protection as well)</p><p></p><p>4. Actually, I am using the Psion as a rulebase for a 'Weaver' (something the player in question picked up from a book and wanted to play). They are able to percieve the world on a molecular level, and can see the 'threads' that bind all things and places toghether. Using these threads, they can manipulate matter, mind and location. Because these are all things from different disciplines, I decided to do away with the discipline restriction. I may also allow the 'Weaver'(Psion) to add disciplines at some time, or increase the number of times he may take the 'Extra Power' Feat. (but instead of adding a power, allowing him to take a power from a different discipline instead of the normally granted power)</p><p>I'm not too happy about reducing skillpoints, since I find that skills add to the depth of a character. </p><p>I'm thinking about charisma as base for the Weaver's powers. Might be interesting, since there are not going to be a lot of other classes focussing on charisma.</p><p></p><p>Last but not least, since I will be upgrading ALL classes that enter the campaign, balance issues with existing core-classes should be minimal. (although I might run into trouble later on with NPC classes and encounter levels. But I'll worry about that later.....</p><p></p><p></p><p>Herzog</p></blockquote><p></p>
[QUOTE="Herzog, post: 3196993, member: 25696"] Good points Arkhandus! I'll just reply to them in order: 1. Wizards in my campaign do NOT automatically get new spells. They have to find them or research them. They do not get summon familiar or scribe scroll at first lvl, but get heighten spell at lvl 1 for free, enabling them use of 0 lvl spells as prerequisites for reserve feats. I'm not sure why you advise to force wizards to specialize... 2. As the cleric and wizard spells are treated in the same way, why should the cleric be penalized where the wizard is not? Or do you find the cleric to be more powerfull in the core version as well? 3. Good point about being able to counter mind affecting spells. I will probably need to add other resistances as well. I'll check it out. (will probably introduce this as a Feat though, since other classes might want to be able to get extra protection as well) 4. Actually, I am using the Psion as a rulebase for a 'Weaver' (something the player in question picked up from a book and wanted to play). They are able to percieve the world on a molecular level, and can see the 'threads' that bind all things and places toghether. Using these threads, they can manipulate matter, mind and location. Because these are all things from different disciplines, I decided to do away with the discipline restriction. I may also allow the 'Weaver'(Psion) to add disciplines at some time, or increase the number of times he may take the 'Extra Power' Feat. (but instead of adding a power, allowing him to take a power from a different discipline instead of the normally granted power) I'm not too happy about reducing skillpoints, since I find that skills add to the depth of a character. I'm thinking about charisma as base for the Weaver's powers. Might be interesting, since there are not going to be a lot of other classes focussing on charisma. Last but not least, since I will be upgrading ALL classes that enter the campaign, balance issues with existing core-classes should be minimal. (although I might run into trouble later on with NPC classes and encounter levels. But I'll worry about that later..... Herzog [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help me balance this set of classes
Top