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Help me battle munchkism
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<blockquote data-quote="Dimwhit" data-source="post: 735164" data-attributes="member: 2576"><p>Here's my take. I may be off, but I don't think so. There will always be some degree of Munchkinism. I'm not even convinced it's all bad, but it easily can be. Here's what I would do in your place.</p><p></p><p>1. Ban all non-Wizards books. The core books and maybe the guidebooks (Sword and Fist, Song and Silence, etc.).</p><p></p><p>2. No house rules. Go strictly by the book, all interpretations being decided by you. Hopefully, 3.5 will make that a little easier, since there are some things that still need clearing up.</p><p></p><p>3. Don't Monty Haul your players. One thing that easily gets out of hands is the ridiculous amount of treasure and items. +5 flaming burst keen longswords at 9th level, that kind of thing. If you keep the treasure under control, it will help a ton! (Don't skimp on the players, but keep it balanced.)</p><p></p><p>You're in a tough spot with the players already being so high level. I'd make them start again. Also, this won't completely get rid of the problem. But I really believe it will cut out 90% of it. In all the campaigns I'm in, we don't have a serious problem. Sure, we have a few really tough characters, but nothing out-of-balance, and nothing the DM hasn't been able to easily challenge.</p><p></p><p>My two cents. Probably worth about that much.</p></blockquote><p></p>
[QUOTE="Dimwhit, post: 735164, member: 2576"] Here's my take. I may be off, but I don't think so. There will always be some degree of Munchkinism. I'm not even convinced it's all bad, but it easily can be. Here's what I would do in your place. 1. Ban all non-Wizards books. The core books and maybe the guidebooks (Sword and Fist, Song and Silence, etc.). 2. No house rules. Go strictly by the book, all interpretations being decided by you. Hopefully, 3.5 will make that a little easier, since there are some things that still need clearing up. 3. Don't Monty Haul your players. One thing that easily gets out of hands is the ridiculous amount of treasure and items. +5 flaming burst keen longswords at 9th level, that kind of thing. If you keep the treasure under control, it will help a ton! (Don't skimp on the players, but keep it balanced.) You're in a tough spot with the players already being so high level. I'd make them start again. Also, this won't completely get rid of the problem. But I really believe it will cut out 90% of it. In all the campaigns I'm in, we don't have a serious problem. Sure, we have a few really tough characters, but nothing out-of-balance, and nothing the DM hasn't been able to easily challenge. My two cents. Probably worth about that much. [/QUOTE]
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