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<blockquote data-quote="Herremann the Wise" data-source="post: 3014466" data-attributes="member: 11300"><p>Hello Everyone,</p><p></p><p>I find myself in a pickle and would appreciate any assistance you guys can give.</p><p></p><p><strong>Background</strong></p><p>In the current campaign that I DM (into the 13th twelve-hour session now), I have set down the following base for people to work off:</p><p>- Using Core and Complete Series as a ruleset - No House Rules.</p><p>- Additional Material may be added from other sources as rewards rather than XP bonuses. (This is mainly adding spells to spell lists, feats and items).</p><p></p><p>All agreed to this. Playing in a campaign with zero house rules was seen as an interesting novelty and one that I have to say has been extraordinarily successful so far. I have seven players currently (started campaign with five) and there are a wide variety of playstyles amongst the group. I have a couple of power-gamers, one or two rule-lawywers, a couple of actor-types and a bit in between these. Six of the seven are DMs, they all look for something different in a campaign but on the whole from feedback I have received, everyone's enjoying the campaign.</p><p></p><p><strong>My Problem</strong></p><p>The player playing the wizard has expressed interest in creating some spells from scratch. The guidelines I have given him are to aim at the upper end power-wise of the spell level's spectrum, but don't cross some of the unwritten boundaries set down. By this I mean leaving curing to the divine classes, if a spell has a range of personal, think twice before changing it to touch and other such things. He has played since 1st Ed. and has a comprehensive grasp of the rules.</p><p></p><p>He really wants to create a "silence" like spell. I said that this is more the province of the cleric and bard and at this point I don't want to upset the balance in the ruleset. Dissatisfied, he let it drop.</p><p></p><p>Now in game, one of the Clerics did particularly well and so when he levelled, I gave him the option of adding a spell from the Spell Compendium to his list. (This is something all casters have had liberal access to. I have found it a nice way of differentiating between the abilities of different characters, particularly charcters of the same/similar class). Anyway, he chose Righteous Wrath of the Faithful (which has been significantly revamped from its Complete Divine incarnation). It effectively gives Allies in a 30 ft. bonus a +3 bonus to attack and damage as well as an extra attack at one's highest bonus (similar to haste).</p><p></p><p>And in fact it's this similarity that has caused issue with the wizard player. He's not impressed that his haste spell has been given a "demotion" by the party, and as well, he's not impressed that an ability normally the province of the wizard (haste's extra attack) has been given to a Cleric. Now he does not want me to cancel the spell from the Cleric's list, but he does want me to give in on the Silence spell saying that if not, I'm being inconsistent. My initial reaction to the player was, "if you can find something in the Spell Compendium similar, then I'm happy to go with it, otherwise I'd prefer to stick to the guidelines I originally set down". The player was not impressed at all and so I finished saying I'd think about it, maybe throw up a thread and get some feedback.</p><p></p><p>Anyway I thought I'd throw this open to the forum here for good or ill.</p><p>What do you think I should do? Would it be that unbalancing to allow a wizard to develop a silence-like spell or should I just stick with the guidelines I have set down for everyone?</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 3014466, member: 11300"] Hello Everyone, I find myself in a pickle and would appreciate any assistance you guys can give. [B]Background[/B] In the current campaign that I DM (into the 13th twelve-hour session now), I have set down the following base for people to work off: - Using Core and Complete Series as a ruleset - No House Rules. - Additional Material may be added from other sources as rewards rather than XP bonuses. (This is mainly adding spells to spell lists, feats and items). All agreed to this. Playing in a campaign with zero house rules was seen as an interesting novelty and one that I have to say has been extraordinarily successful so far. I have seven players currently (started campaign with five) and there are a wide variety of playstyles amongst the group. I have a couple of power-gamers, one or two rule-lawywers, a couple of actor-types and a bit in between these. Six of the seven are DMs, they all look for something different in a campaign but on the whole from feedback I have received, everyone's enjoying the campaign. [B]My Problem[/B] The player playing the wizard has expressed interest in creating some spells from scratch. The guidelines I have given him are to aim at the upper end power-wise of the spell level's spectrum, but don't cross some of the unwritten boundaries set down. By this I mean leaving curing to the divine classes, if a spell has a range of personal, think twice before changing it to touch and other such things. He has played since 1st Ed. and has a comprehensive grasp of the rules. He really wants to create a "silence" like spell. I said that this is more the province of the cleric and bard and at this point I don't want to upset the balance in the ruleset. Dissatisfied, he let it drop. Now in game, one of the Clerics did particularly well and so when he levelled, I gave him the option of adding a spell from the Spell Compendium to his list. (This is something all casters have had liberal access to. I have found it a nice way of differentiating between the abilities of different characters, particularly charcters of the same/similar class). Anyway, he chose Righteous Wrath of the Faithful (which has been significantly revamped from its Complete Divine incarnation). It effectively gives Allies in a 30 ft. bonus a +3 bonus to attack and damage as well as an extra attack at one's highest bonus (similar to haste). And in fact it's this similarity that has caused issue with the wizard player. He's not impressed that his haste spell has been given a "demotion" by the party, and as well, he's not impressed that an ability normally the province of the wizard (haste's extra attack) has been given to a Cleric. Now he does not want me to cancel the spell from the Cleric's list, but he does want me to give in on the Silence spell saying that if not, I'm being inconsistent. My initial reaction to the player was, "if you can find something in the Spell Compendium similar, then I'm happy to go with it, otherwise I'd prefer to stick to the guidelines I originally set down". The player was not impressed at all and so I finished saying I'd think about it, maybe throw up a thread and get some feedback. Anyway I thought I'd throw this open to the forum here for good or ill. What do you think I should do? Would it be that unbalancing to allow a wizard to develop a silence-like spell or should I just stick with the guidelines I have set down for everyone? Best Regards Herremann the Wise [/QUOTE]
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