Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Help Me Be a Consistent DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mark" data-source="post: 3014783" data-attributes="member: 5"><p>Well, if the players might believe that there is an adversarial motive, definitely don't go that route. I suppose I might have put a caveat to that effect but I wasn't thinking along those lines when I posted.</p><p></p><p>From my own experience, though, it's a good way to let players know that all things are going to have some balance when they ask for extras beyond the established rules. If they know that you won't just throw anything into the game without provisos, it gets the players to self-govern their requests for expansion of the game past the limits you've set on source material. I believe it helps to keep the players thinking of terms of game balance and, hopefully, gets them to focus more on what they can do within the established rules rather than trying to look for advantage by adding things. I like to be flexible but there are some players who will spend a great deal of time testing and pushing the limits of what is allowed and this tends to detract from the game for the other players and myself.</p><p></p><p>I had one player that I had to let go from a game because of all the time demands he put on me between game nights, constantly calling or stopping by with a new book from which he wanted to upgrade his character. With him, though, I think it was a matter of his trying to justify his runaway spending. He simply couldn't *not* buy each and every book that ever came out.</p><p></p><p>Here's some additional food for thought. It happens sometimes, though perhaps not in this case, that an adversarial mindset already exists with a player in a game but is unspoken and shrouded to avoid a direct confrontation. This can happen when a player is primarily used to other (perhaps non-RPG) games where direct competition is the norm or when they come from other RPG experiences that include adversarial DMs. In this case, a player might simply believe that an edge can be found by gaining an addition to the rules that the DM won't factor into the world through the NPCs.</p><p></p><p>Anyway, once the door has been open that additions can be made to the source material you always run the risk that one or more players, for whatever reasons, are going to focus more on what they can do outside of the established rules. IMO, it's best to find a way to get the players to curtail this activity themselves.</p></blockquote><p></p>
[QUOTE="Mark, post: 3014783, member: 5"] Well, if the players might believe that there is an adversarial motive, definitely don't go that route. I suppose I might have put a caveat to that effect but I wasn't thinking along those lines when I posted. From my own experience, though, it's a good way to let players know that all things are going to have some balance when they ask for extras beyond the established rules. If they know that you won't just throw anything into the game without provisos, it gets the players to self-govern their requests for expansion of the game past the limits you've set on source material. I believe it helps to keep the players thinking of terms of game balance and, hopefully, gets them to focus more on what they can do within the established rules rather than trying to look for advantage by adding things. I like to be flexible but there are some players who will spend a great deal of time testing and pushing the limits of what is allowed and this tends to detract from the game for the other players and myself. I had one player that I had to let go from a game because of all the time demands he put on me between game nights, constantly calling or stopping by with a new book from which he wanted to upgrade his character. With him, though, I think it was a matter of his trying to justify his runaway spending. He simply couldn't *not* buy each and every book that ever came out. Here's some additional food for thought. It happens sometimes, though perhaps not in this case, that an adversarial mindset already exists with a player in a game but is unspoken and shrouded to avoid a direct confrontation. This can happen when a player is primarily used to other (perhaps non-RPG) games where direct competition is the norm or when they come from other RPG experiences that include adversarial DMs. In this case, a player might simply believe that an edge can be found by gaining an addition to the rules that the DM won't factor into the world through the NPCs. Anyway, once the door has been open that additions can be made to the source material you always run the risk that one or more players, for whatever reasons, are going to focus more on what they can do outside of the established rules. IMO, it's best to find a way to get the players to curtail this activity themselves. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help Me Be a Consistent DM
Top