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<blockquote data-quote="Herremann the Wise" data-source="post: 3014879" data-attributes="member: 11300"><p>Thanks everyone for your considered wisdom. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p>Funnily enough, I think you have hit the nail quite accurately with this one. The player concerned is one of the power gamers in the group and does look to optimise. When I have the DM hat on, I try to be as neutral as possible (thus why I wanted a R.A.W. game with a minumum of "interpretation"). However when you have someone who regularly wants to test the boundaries, I suppose you get used to telling them either "no", or "I think this is where the limit is on that". As such and quite unintentionally from my side, an adversarial relationship is created with the player. It is unspoken but there; created in an attempt not to be run over or dictated to by a particular player.</p><p></p><p>Anyway I was concerned that whichever way I went, I would have to tread on somebodies toes somewhere. In particular I did not want to take a spell off of someone when the spell seemed perfectly in line with their character: a party-buffing battle cleric. Thanks to the astute MarkB (do you guys ever get confused; I'm sure there's another Mark??? on here somewhere too<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) I can maintain the consistency I was after in the first place allowing players selctions out of the spell compendium with the 3rd level spell <em>suspended silence</em>. I can point this out either as an option when levelling (and gaining two spells) or if he wishes to scout around for a possible trade with another wizard (rare as this spell would be), it could open some very interesting roleplaying doors. </p><p></p><p>This is some really sweet advice. The player concerned is already researching another spell: Galandor's Ectoplasmic Eruption (think a 5th level spell releasing a small blast of force energy with ectoplasmic grease flying everywhere and covering just about everything in it's area of effect). I'll make sure to make this quite a big deal (nobody else has seen this spell, no chance of enemies knowing about it). As for the 6 DM's part, this is simply our group (and perhaps the primary reason for going to a no house rule game). The rules are there for everyone to know and follow with a minimum of interpretation.</p><p></p><p>Anyway, thanks everyone for your input. If you can give me any further advice how to diffuse this player's need to constantly test the boundaries (or perhaps even my constant need to enforce them?), that would be good too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 3014879, member: 11300"] Thanks everyone for your considered wisdom. :) Funnily enough, I think you have hit the nail quite accurately with this one. The player concerned is one of the power gamers in the group and does look to optimise. When I have the DM hat on, I try to be as neutral as possible (thus why I wanted a R.A.W. game with a minumum of "interpretation"). However when you have someone who regularly wants to test the boundaries, I suppose you get used to telling them either "no", or "I think this is where the limit is on that". As such and quite unintentionally from my side, an adversarial relationship is created with the player. It is unspoken but there; created in an attempt not to be run over or dictated to by a particular player. Anyway I was concerned that whichever way I went, I would have to tread on somebodies toes somewhere. In particular I did not want to take a spell off of someone when the spell seemed perfectly in line with their character: a party-buffing battle cleric. Thanks to the astute MarkB (do you guys ever get confused; I'm sure there's another Mark??? on here somewhere too:D ) I can maintain the consistency I was after in the first place allowing players selctions out of the spell compendium with the 3rd level spell [i]suspended silence[/i]. I can point this out either as an option when levelling (and gaining two spells) or if he wishes to scout around for a possible trade with another wizard (rare as this spell would be), it could open some very interesting roleplaying doors. This is some really sweet advice. The player concerned is already researching another spell: Galandor's Ectoplasmic Eruption (think a 5th level spell releasing a small blast of force energy with ectoplasmic grease flying everywhere and covering just about everything in it's area of effect). I'll make sure to make this quite a big deal (nobody else has seen this spell, no chance of enemies knowing about it). As for the 6 DM's part, this is simply our group (and perhaps the primary reason for going to a no house rule game). The rules are there for everyone to know and follow with a minimum of interpretation. Anyway, thanks everyone for your input. If you can give me any further advice how to diffuse this player's need to constantly test the boundaries (or perhaps even my constant need to enforce them?), that would be good too. :) Best Regards Herremann the Wise [/QUOTE]
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