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<blockquote data-quote="Epametheus" data-source="post: 539463" data-attributes="member: 719"><p>First off, the battle will be decided by initiative. It's that simple. You go first, you can<em>possibly</em> win. Dragon goes first, it <em>wil</em> win. Oh, and if you fail to consistently beat the dragon's SR, you'll lose. Unfotunately, there's nothing in the core rulebooks that helps with that beyond Spell Penetration and the Prayer Bead of Karma, the latter of which only works for divine casters.</p><p></p><p>Ditch the spell focus feats for more metamagicks. The dragon can only fail its saves on a 1 no matter what you do, since you're stuck with the PH and DMG.</p><p></p><p>Did you hear the story of when Monte ran Cthulhu vs. the Iconics?</p><p></p><p><em>Not even Great Cthulhu can withstand Temporal Stasis or Imprisonment. If you beat the dragon's SR, you win.</em> If I remember right, gods are declared immune to those two spells in D&Dg; this is probably in part due to the Cthulhu battle...</p><p></p><p>If you're required to actually kill the dragon (instead of sealing it away forever), you're probably SOL. Otto's Irresistable Dance is the best way to go, I think. It can't even use Spell-like Powers while dancing, let alone cast spells or attack you. And if the DM has a Contingency up, it's probably against Time Stop or Harm, not Otto's Dance. Unfortunately, a Half-celestial Gold is immune to all elements but Sonic, so strictly by the PH there's no way for you to reasonably kill it through direct damage magic, which reduces the amount of good Otto's Dance will do for you. Spend all of your 8th level slots on otto's dance and use a LOT of Enervation spells? 7th level slots for maximized, 6th for empowered, 5th of extended (it does have a duration, after all), and 4th for normals? Make sure you have scrolls of Otto's dance.. Actually, you'd need to slap on 41 negative levels to kill it, but somewhere between 20 and 30 it's saves will be shot so far down the crapper that you can finish it off with a disintegrate.</p><p></p><p>If you're willing to take a chance against SR and on Wish, you could also pull "I Wish the dragon fails its next save." And then you Disintegrate it (as Death Ward and Spell Turning can't protect it from that). Sadly, part of why Wish sucks is because it's entirely up to the DM whether or not it actually does what has been requested. So while Wish will be a perfectly viable option for the DM's dragon, it probably won't be a viable option for you.</p><p></p><p>If you're allowed to Prep, True Sight will be a must. Sadly, draconic blindsight defeats pretty much all of the evasive measures that you can take (including Non-detection + Imp. Invis).</p><p></p><p>And yes, Dust of Sneezing & Choking is horribly broken. Use Iron Body or Shapechange into a Construct if you want to mess around with it.</p><p></p><p>Hmmm... Using Shapechange along mulitple doses of the dust, and then combining <em>that</em> with Enervate-it-'till-it-can-be-killed might actually work.</p><p></p><p>But unless you take your chances and also get fairly lucky, you'll probably lose.</p></blockquote><p></p>
[QUOTE="Epametheus, post: 539463, member: 719"] First off, the battle will be decided by initiative. It's that simple. You go first, you can[i]possibly[/i] win. Dragon goes first, it [i]wil[/i] win. Oh, and if you fail to consistently beat the dragon's SR, you'll lose. Unfotunately, there's nothing in the core rulebooks that helps with that beyond Spell Penetration and the Prayer Bead of Karma, the latter of which only works for divine casters. Ditch the spell focus feats for more metamagicks. The dragon can only fail its saves on a 1 no matter what you do, since you're stuck with the PH and DMG. Did you hear the story of when Monte ran Cthulhu vs. the Iconics? [i]Not even Great Cthulhu can withstand Temporal Stasis or Imprisonment. If you beat the dragon's SR, you win.[/i] If I remember right, gods are declared immune to those two spells in D&Dg; this is probably in part due to the Cthulhu battle... If you're required to actually kill the dragon (instead of sealing it away forever), you're probably SOL. Otto's Irresistable Dance is the best way to go, I think. It can't even use Spell-like Powers while dancing, let alone cast spells or attack you. And if the DM has a Contingency up, it's probably against Time Stop or Harm, not Otto's Dance. Unfortunately, a Half-celestial Gold is immune to all elements but Sonic, so strictly by the PH there's no way for you to reasonably kill it through direct damage magic, which reduces the amount of good Otto's Dance will do for you. Spend all of your 8th level slots on otto's dance and use a LOT of Enervation spells? 7th level slots for maximized, 6th for empowered, 5th of extended (it does have a duration, after all), and 4th for normals? Make sure you have scrolls of Otto's dance.. Actually, you'd need to slap on 41 negative levels to kill it, but somewhere between 20 and 30 it's saves will be shot so far down the crapper that you can finish it off with a disintegrate. If you're willing to take a chance against SR and on Wish, you could also pull "I Wish the dragon fails its next save." And then you Disintegrate it (as Death Ward and Spell Turning can't protect it from that). Sadly, part of why Wish sucks is because it's entirely up to the DM whether or not it actually does what has been requested. So while Wish will be a perfectly viable option for the DM's dragon, it probably won't be a viable option for you. If you're allowed to Prep, True Sight will be a must. Sadly, draconic blindsight defeats pretty much all of the evasive measures that you can take (including Non-detection + Imp. Invis). And yes, Dust of Sneezing & Choking is horribly broken. Use Iron Body or Shapechange into a Construct if you want to mess around with it. Hmmm... Using Shapechange along mulitple doses of the dust, and then combining [i]that[/i] with Enervate-it-'till-it-can-be-killed might actually work. But unless you take your chances and also get fairly lucky, you'll probably lose. [/QUOTE]
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