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<blockquote data-quote="Veven1290" data-source="post: 5493088" data-attributes="member: 89401"><p>This might be a bit of a text dump</p><p></p><p></p><p>I joined an ongoing campaign about five sessions ago in which i am playing a Strongheart halfling Rogue1/Conjurer5/Spell Warp Sniper1/Unseen Seer3. I joined a pair (halfing druid, human cleric) that were on a mission from farlaughn (sp) to travel to Namfoodle and sell their herbs to the masses along the way (my friends are stoners). </p><p>They are wanted by the local empire and they pissed of some Drow a while back.</p><p></p><p>So far my character really doesn't have much of a back story, he was also traveling to Namfoodle to look for work (freelance thief/occasional dungeoneer for hire) so the party was nice enough to let me travel with them. I was talking to my DM and we both thought it would be cool for my character to have been hired by someone (yet to be determined) to travel with and eventually capture/incapacitate (not kill, he is neutral and he actually likes these guys) the other two. I need ideas for a stealth based wizard to capture these two guys. Banned schools are evocation and necromancy.</p><p></p><p>I have the feats </p><p>Point Blank Shot, Invisible Spell, Scibe Scroll, Darkstalker, Sculpt Spell, Acidic Splatter, Silent Spell, and Metamagic School Focus: Conjuration</p><p></p><p>I also have the Abrupt Jaunt ACF and the Conceal Spellcasting skill trick.</p><p></p><p>I've never really done any PVP before so i am looking for any ideas, i have a decent size spell book at the moment and the DM will probably accommodate me finding any others i don't have.</p><p>It should be worth noting that neither of them are optimized at all</p><p></p><p>The good folks over at Giantitp suggested waiting until it's my turn on watch, sapping them into unconsciousness and tying all three of us up (to preserve my cover). I like the plan but I think the druid could just wildshape into something small and get out of the ropes. I also dunno what keeps them asleep after i hit them once with a sap. If it's possible to do i non-lethal coup de grace do they have to save VS. unconsciousness? does their non-lethal damage just get set to 1 above their HP or something?</p><p></p><p>TL : DR </p><p>Halfling conjurer/unseen seer needs ideas for incapacitating the party Druid and Cleric</p></blockquote><p></p>
[QUOTE="Veven1290, post: 5493088, member: 89401"] This might be a bit of a text dump I joined an ongoing campaign about five sessions ago in which i am playing a Strongheart halfling Rogue1/Conjurer5/Spell Warp Sniper1/Unseen Seer3. I joined a pair (halfing druid, human cleric) that were on a mission from farlaughn (sp) to travel to Namfoodle and sell their herbs to the masses along the way (my friends are stoners). They are wanted by the local empire and they pissed of some Drow a while back. So far my character really doesn't have much of a back story, he was also traveling to Namfoodle to look for work (freelance thief/occasional dungeoneer for hire) so the party was nice enough to let me travel with them. I was talking to my DM and we both thought it would be cool for my character to have been hired by someone (yet to be determined) to travel with and eventually capture/incapacitate (not kill, he is neutral and he actually likes these guys) the other two. I need ideas for a stealth based wizard to capture these two guys. Banned schools are evocation and necromancy. I have the feats Point Blank Shot, Invisible Spell, Scibe Scroll, Darkstalker, Sculpt Spell, Acidic Splatter, Silent Spell, and Metamagic School Focus: Conjuration I also have the Abrupt Jaunt ACF and the Conceal Spellcasting skill trick. I've never really done any PVP before so i am looking for any ideas, i have a decent size spell book at the moment and the DM will probably accommodate me finding any others i don't have. It should be worth noting that neither of them are optimized at all The good folks over at Giantitp suggested waiting until it's my turn on watch, sapping them into unconsciousness and tying all three of us up (to preserve my cover). I like the plan but I think the druid could just wildshape into something small and get out of the ropes. I also dunno what keeps them asleep after i hit them once with a sap. If it's possible to do i non-lethal coup de grace do they have to save VS. unconsciousness? does their non-lethal damage just get set to 1 above their HP or something? TL : DR Halfling conjurer/unseen seer needs ideas for incapacitating the party Druid and Cleric [/QUOTE]
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