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Help me betray my friends
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<blockquote data-quote="Sorry_Charry" data-source="post: 5493127" data-attributes="member: 49866"><p>The possibilities are endless.</p><p> </p><p>First things first though... PvP has never, not once, in any campaign I've ever played in been done without having the group disolve into bickering children.</p><p> </p><p>Learned that lesson long ago, and never looked back. Interparty drama is fine... dice rolls generally aren't. OK, enough of my 0.02</p><p> </p><p>You've already mentioned that both the DM and you feel that this particular twist could be a cool story arc (and I'm assuming that the other PCs are game. Well, they're stoners, so who cares right?)</p><p> </p><p>The next question that is begging to be asked is: What happens next? Does it move the story forward in some fashion? After this betrayal, is there going to be some mechanism that brings the roguish halfling back into the fold? If those types of questions haven't been thought out, it seems like this will be a 'dead end' kind of story arc for your PC.</p><p> </p><p>An example:</p><p> </p><p>After the betrayal... the cleric and druid are stripped of gear, holy symbols & holly berries, and they find themselves trussed up in the wizard's lair (tower, dungeon, cave by the sea, whatev). </p><p> </p><p>The rogue receives his thirty pieces of silver in direct view of the captured PCs... oooh the horror.</p><p> </p><p>Then, the wizard, in true megalomaniac fashion starts telling anyone who will listen his grand plan (which might involve harvesting a few 'divine' quarts of blood or something equally deadly to the cleric & druid).</p><p> </p><p>Now, the rogue has found himself at a moral crossroads. Does he pocket the coin and leave? Or does he find that there is a bitter shame welling up within him? </p><p> </p><p>Will he leave, only to return before the slaughter, attempting a 'prison breakout' type of scenario? Will he turn on the wizard then and there... causing all kinds of ruckus?</p><p> </p><p>All interesting possibilites... but if you don't plan it out ahead of time with your DM, methinks it will all turn southward and the fun will vanish from the game quicker than you can say Namfoodle.</p></blockquote><p></p>
[QUOTE="Sorry_Charry, post: 5493127, member: 49866"] The possibilities are endless. First things first though... PvP has never, not once, in any campaign I've ever played in been done without having the group disolve into bickering children. Learned that lesson long ago, and never looked back. Interparty drama is fine... dice rolls generally aren't. OK, enough of my 0.02 You've already mentioned that both the DM and you feel that this particular twist could be a cool story arc (and I'm assuming that the other PCs are game. Well, they're stoners, so who cares right?) The next question that is begging to be asked is: What happens next? Does it move the story forward in some fashion? After this betrayal, is there going to be some mechanism that brings the roguish halfling back into the fold? If those types of questions haven't been thought out, it seems like this will be a 'dead end' kind of story arc for your PC. An example: After the betrayal... the cleric and druid are stripped of gear, holy symbols & holly berries, and they find themselves trussed up in the wizard's lair (tower, dungeon, cave by the sea, whatev). The rogue receives his thirty pieces of silver in direct view of the captured PCs... oooh the horror. Then, the wizard, in true megalomaniac fashion starts telling anyone who will listen his grand plan (which might involve harvesting a few 'divine' quarts of blood or something equally deadly to the cleric & druid). Now, the rogue has found himself at a moral crossroads. Does he pocket the coin and leave? Or does he find that there is a bitter shame welling up within him? Will he leave, only to return before the slaughter, attempting a 'prison breakout' type of scenario? Will he turn on the wizard then and there... causing all kinds of ruckus? All interesting possibilites... but if you don't plan it out ahead of time with your DM, methinks it will all turn southward and the fun will vanish from the game quicker than you can say Namfoodle. [/QUOTE]
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