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Help me brainstorm a 16th level Enchanter.
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<blockquote data-quote="Victim" data-source="post: 1793673" data-attributes="member: 78"><p>Actually, I wouldn't reccomend that he focus too much on illusion. Enchantment and Illusion are both schools that essentially fold up under one spell. Mind Blank hoses enchantment, and True Sight sees through just about every illusion. And phantasms are Mind Affecting, so MB beats them too. Both work against Will saves. If anything, he could lose illusions as part of his specialty. Both enchantment and illusion are tools for messing with people; does he really need both?</p><p></p><p>He definitely needs abjuration.</p><p></p><p>Necromancy is a pretty good complement to enchantment, even though it can be mostly shut down by deathward. Fatigue or Exhaustion effects (he'd have access to both Waves of X) slow his enemies down. Essentially, he's going to be forcing his enemies to make Will saves alot as an enchanter. The more saves they need to make, the more likely they'll fail one. Therefore, slowing down movement and reducing offensive effectiveness to make the battle longer works in his favor. Enervation reduces others' resistance to his mind magics and weakens their offense. Other attack spells in necromancy work against toughness, so he can nail opposing wizards - not so great vs. Clerics though. And since undead can't be enchanted, necromancy provides some ways to help defeat them. Finally, Necro attack spells are precise, unlike evocations. So he can them easily while charmed minions engage the enemy too.</p></blockquote><p></p>
[QUOTE="Victim, post: 1793673, member: 78"] Actually, I wouldn't reccomend that he focus too much on illusion. Enchantment and Illusion are both schools that essentially fold up under one spell. Mind Blank hoses enchantment, and True Sight sees through just about every illusion. And phantasms are Mind Affecting, so MB beats them too. Both work against Will saves. If anything, he could lose illusions as part of his specialty. Both enchantment and illusion are tools for messing with people; does he really need both? He definitely needs abjuration. Necromancy is a pretty good complement to enchantment, even though it can be mostly shut down by deathward. Fatigue or Exhaustion effects (he'd have access to both Waves of X) slow his enemies down. Essentially, he's going to be forcing his enemies to make Will saves alot as an enchanter. The more saves they need to make, the more likely they'll fail one. Therefore, slowing down movement and reducing offensive effectiveness to make the battle longer works in his favor. Enervation reduces others' resistance to his mind magics and weakens their offense. Other attack spells in necromancy work against toughness, so he can nail opposing wizards - not so great vs. Clerics though. And since undead can't be enchanted, necromancy provides some ways to help defeat them. Finally, Necro attack spells are precise, unlike evocations. So he can them easily while charmed minions engage the enemy too. [/QUOTE]
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Help me brainstorm a 16th level Enchanter.
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