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Help me brainstorm my "Smart Rogue"
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<blockquote data-quote="Rel" data-source="post: 655839" data-attributes="member: 99"><p>Thanks for the responses so far!</p><p></p><p>In reverse order, I'll address some of the questions you raise:</p><p></p><p>I was tempted to go human for the extra feat and skill points. But part of the character background hinged on him and his family being weak and powerless at the hands of big thuggish guys in the city (most likely human). Plus, there is just a lot about the halfling that works for this character. And the extra skill point won't be that big a deal when I've got 12 more to spend each level. I'll have to live without the extra feat.</p><p></p><p>Stuff from FRCS is allowed (although this isn't specifically a FR campaign) and the Education feat is very intriguing. Another feat I was considering that was (I think) from FR was Mind Over Matter. It lets me substitute my Int bonus for my Con bonus for purposes of figuring out hit points. I liked the concept that he is tough because he can see the danger coming before it happens and roll with the punches. Coupled with Expertise this could shape him up as a "smart fighter".</p><p></p><p>Weapon Finesse is high on my priority list of good feats too. And I'm also considering Improved Initiative and Jack of All Trades. I know that it isn't a very good feat at higher levels, but I'm giving some thought to Dirty Fighting. Our campaigns don't usually last beyond 10th level so I wouldn't be losing that much by taking it.</p><p></p><p>AuraSeer asked about the other characters in the party. I mentioned that one will be a Monk (possibly a Sorcerer/Monk) and the other is presently unknown. Regardless I want to be able to take care of myself in melee, even if "taking care of myself" means bumping my AC with Expertise and defensive fighting and hoping I get lucky.</p><p></p><p>Regardless of their character choices, I plan to keep Use Magic Device maxed out and pump lots of points into the Charisma based skills. In general my plan for each level is to spend about 8 skill points on keeping stuff maxed out (or nearly so) and spend the other 4 on picking up new skills or improving the ones I acquired later in the campaign.</p></blockquote><p></p>
[QUOTE="Rel, post: 655839, member: 99"] Thanks for the responses so far! In reverse order, I'll address some of the questions you raise: I was tempted to go human for the extra feat and skill points. But part of the character background hinged on him and his family being weak and powerless at the hands of big thuggish guys in the city (most likely human). Plus, there is just a lot about the halfling that works for this character. And the extra skill point won't be that big a deal when I've got 12 more to spend each level. I'll have to live without the extra feat. Stuff from FRCS is allowed (although this isn't specifically a FR campaign) and the Education feat is very intriguing. Another feat I was considering that was (I think) from FR was Mind Over Matter. It lets me substitute my Int bonus for my Con bonus for purposes of figuring out hit points. I liked the concept that he is tough because he can see the danger coming before it happens and roll with the punches. Coupled with Expertise this could shape him up as a "smart fighter". Weapon Finesse is high on my priority list of good feats too. And I'm also considering Improved Initiative and Jack of All Trades. I know that it isn't a very good feat at higher levels, but I'm giving some thought to Dirty Fighting. Our campaigns don't usually last beyond 10th level so I wouldn't be losing that much by taking it. AuraSeer asked about the other characters in the party. I mentioned that one will be a Monk (possibly a Sorcerer/Monk) and the other is presently unknown. Regardless I want to be able to take care of myself in melee, even if "taking care of myself" means bumping my AC with Expertise and defensive fighting and hoping I get lucky. Regardless of their character choices, I plan to keep Use Magic Device maxed out and pump lots of points into the Charisma based skills. In general my plan for each level is to spend about 8 skill points on keeping stuff maxed out (or nearly so) and spend the other 4 on picking up new skills or improving the ones I acquired later in the campaign. [/QUOTE]
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Help me brainstorm my "Smart Rogue"
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