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Help Me Brainstorm: Yellow Musk Creeper Assassin
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<blockquote data-quote="WizarDru" data-source="post: 5236783" data-attributes="member: 151"><p>So help me brainstorm here.</p><p></p><p>My players are travelling cross-country from their previous adventure and returning back to the island-castle that their order calls home. More importantly, they have come into possession of a very powerful artifact that they are gingerly transporting to have their order put in a vault somewhere.</p><p></p><p>Enroute, they encounter some humans attacking a cart of some goblins. However, it quickly becomes obvious that the goblins are good merchants and the players realize that there's something very, very wrong with the humans. After the battle, they deduce that the humans were all slave/zombies under the control of a Yellow Musk Creeper...but were more intelligent, apparently, then the normal thralls of same. They end the adventure arriving at a large town, Lindenfall, safe but concerned since they never actually encountered the creeper itself.</p><p></p><p>That said, how would you proceed if you were the Yellow Musk Creeper? I haven't really figured out HOW, but this Yellow Musk Creeper is intelligent...and I'm working with the idea that the Creeper can control some of his thralls, though perhaps only one at a time as a puppet (versus general orders/control). The creeper most likely doesn't know much about the contents of the town, but he knows that he can't risk exposing himself to such a large settlement (especially if there are more members of the ArbokGuard there).</p><p></p><p>If you were such a creature, what would you do to try and get at the players?</p></blockquote><p></p>
[QUOTE="WizarDru, post: 5236783, member: 151"] So help me brainstorm here. My players are travelling cross-country from their previous adventure and returning back to the island-castle that their order calls home. More importantly, they have come into possession of a very powerful artifact that they are gingerly transporting to have their order put in a vault somewhere. Enroute, they encounter some humans attacking a cart of some goblins. However, it quickly becomes obvious that the goblins are good merchants and the players realize that there's something very, very wrong with the humans. After the battle, they deduce that the humans were all slave/zombies under the control of a Yellow Musk Creeper...but were more intelligent, apparently, then the normal thralls of same. They end the adventure arriving at a large town, Lindenfall, safe but concerned since they never actually encountered the creeper itself. That said, how would you proceed if you were the Yellow Musk Creeper? I haven't really figured out HOW, but this Yellow Musk Creeper is intelligent...and I'm working with the idea that the Creeper can control some of his thralls, though perhaps only one at a time as a puppet (versus general orders/control). The creeper most likely doesn't know much about the contents of the town, but he knows that he can't risk exposing himself to such a large settlement (especially if there are more members of the ArbokGuard there). If you were such a creature, what would you do to try and get at the players? [/QUOTE]
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