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Help Me Brainstorm: Yellow Musk Creeper Assassin
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<blockquote data-quote="WizarDru" data-source="post: 5239546" data-attributes="member: 151"><p>I should clarify a little of what happened, prior.</p><p></p><p>The players have been travelling from a town called Geartooth, where they were sent on a fact-finding mission to meet someone called the Clockwork Mage. There were killer lumberjack automatons and crazed assassins...the usual. At the end of it, the Clockwork Mage gave them one of the fourteen Highblades, deific-created weapons meant to advance the agenda of their associated pantheon member in the world. Think Fred Saberhagen, here.</p><p></p><p>The players are members of the ArbokGuard...the king's monster hunters, essentially. So in the CM's eyes, this was getting rid of both a terrible temptation and putting it in the 'right hands', with the expectation that they would do the right thing and keep the blade out of evil hands (unless the blade has other ideas, which is a common fact of them). So the players set out, taking an alternate route home, hoping to get the item back to their chapterhouse and into the Guard's vault. Along the way, they encounter the goblins being attacked, quickly suss who's good and who's bad and lay down the smack.</p><p></p><p>The goblins reveal that they don't know why they were attacked (beyond simple thievery or human intolerance). But while making space to carry some of the wounded, they discover that the goblins unwittingly have a powerful artifact in their possesion...a mummified giants hand called Mordag's Big Fist. The players know this is probably not a coincidence.</p><p></p><p>I told you all that to tell you THIS: that the creeper is actually looking for (was sent to find) the highblade (BlueWand, the Sorceror's Blade) that the players have, but mistakenly zoned in on the goblin's artifact, instead. So he's going to want to get at them, but was unprepared for their initial attack. He was hired by a group known as the Cruel Wizards, with the express intention of killing the members of the guard (the PCs) and then taking Bluewand and bringing it to them. He has some capacity (either by item or ability) to sense powerful magic items...and when the goblins came by he made the wrong assumption. </p><p></p><p>It's been suggested that the creeper might take over an outlying farm around the town and then keep one of the family members unmolested and let them escape into town to send a warning (and lure the players). I rather like this idea.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 5239546, member: 151"] I should clarify a little of what happened, prior. The players have been travelling from a town called Geartooth, where they were sent on a fact-finding mission to meet someone called the Clockwork Mage. There were killer lumberjack automatons and crazed assassins...the usual. At the end of it, the Clockwork Mage gave them one of the fourteen Highblades, deific-created weapons meant to advance the agenda of their associated pantheon member in the world. Think Fred Saberhagen, here. The players are members of the ArbokGuard...the king's monster hunters, essentially. So in the CM's eyes, this was getting rid of both a terrible temptation and putting it in the 'right hands', with the expectation that they would do the right thing and keep the blade out of evil hands (unless the blade has other ideas, which is a common fact of them). So the players set out, taking an alternate route home, hoping to get the item back to their chapterhouse and into the Guard's vault. Along the way, they encounter the goblins being attacked, quickly suss who's good and who's bad and lay down the smack. The goblins reveal that they don't know why they were attacked (beyond simple thievery or human intolerance). But while making space to carry some of the wounded, they discover that the goblins unwittingly have a powerful artifact in their possesion...a mummified giants hand called Mordag's Big Fist. The players know this is probably not a coincidence. I told you all that to tell you THIS: that the creeper is actually looking for (was sent to find) the highblade (BlueWand, the Sorceror's Blade) that the players have, but mistakenly zoned in on the goblin's artifact, instead. So he's going to want to get at them, but was unprepared for their initial attack. He was hired by a group known as the Cruel Wizards, with the express intention of killing the members of the guard (the PCs) and then taking Bluewand and bringing it to them. He has some capacity (either by item or ability) to sense powerful magic items...and when the goblins came by he made the wrong assumption. It's been suggested that the creeper might take over an outlying farm around the town and then keep one of the family members unmolested and let them escape into town to send a warning (and lure the players). I rather like this idea. [/QUOTE]
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